Source: Steam Community (opens in a new tab)
Whats New?
- The ship at Umbra Cave will be available for all players with 5 Honor Badges! The lands beyond are still a work in progress, but you will be able to roam freely and battle some new enemies in the meantime
- Dedicated bestiary to track your fusion entries and hints in the world to help unlock recipes
- Bestiary Improvements to display entry numbers for easier tracking.
- More NPCs with information at Delfos
- Minotaur Labyrinth polished
- New enemies have been added
- First fusion fix, door should not open until you make your first fusion
- Construct NPCs at Eastern Island fixed
- The second NPC with Otiosus now dissapear after you speak with any of them
- A path block was added at Vesper Castle to force the events of the quest
- Fangstorm Gloryrise chance was changed to always 100% (aka immortal)
- Lala the Witch has been removed from Vesper Castle and is now stays at the Cemetery to craft talismans; a future update will relocate her to a more accessible spot for easier recruitment.
- Sword in the Stone now requires more STR to be pulled off
- Zatoichi fight now is a One on One fight
- Psi Puzzle board added in Eastern Island
- Psi and Tau puzzle art swapped
- The sneaky Scimitar Sword is now easier to acquire. It's available for purchase at the Palala Shop
- Fixes on Typos, Wording and bugs reported by the community
Coming Next
- Boss Fight logic
- Navigable Minimap
- More Content
- More Polish
Known Issues
- Rabbiwatt second promotion is not working
- Medusa’s Dungeon: Not meant to be accessed yet. That puzzle is still a work in progress.
- A Hoof is showing up as a weapon instead of a loot item.
- Some Gear Skills are not working properly.
- Aftergame Access: We're polishing access to most of the aftergame content. Those who defeat Quercus will need to wait just a bit longer
- Windowed Mode: Switching to windowed mode may affect camera zoom
- Steam Deck: Sidebar is not fully visible
- Directional Bug: Player sometimes faces the wrong direction after entering a new area
- Scene Transitions: Brief flicker where player appears during fade-to-black
- Boulder Movement: Boulders may visibly shift when re-entering a location
- Caps Not Working: Time played, crowns, and item count caps are currently not enforced