Patch notes
Firstly, a HUGE thanks to all of you who played and gave us feedback on the demo! We never imagined that there'd be so many of you. We've watched every video, ready every comment and message. We've done our best to try and improve the core experience firstly, and we hope that this update will provide what many of you have been asking for!
Cheers!

Improvements
The walljump has been given a complete overhaul. Hopefully it’s less confusing and much more fun!
Ledge grab is now unlocked by default.
Ground movement has been made more responsive, and sprinting is faster.
Polejump now launches you properly, and has been given a proper animation. Climbing on poles is now somewhat faster as well.
The level has been updated to account for the new movement abilities, and it now offers more routes.
Playtest upcoming!
We’re going to launch either a public playtest, or a test branch, where we will be uploading updates more frequently. There we can test and tweak both old and new features more rapidly.
We hope to see you there!

Known issues
100% GPU usage on certain machines.
Saves are not compatible between updates.
AI getting stuck.
Player dropping carried creatures when taking damage.
Power plug not respawning.
Physics “bugging out”.
Grab-priority is not always aligned with what players generally want to do.
Player occasionally gets stuck in "jumping" animation
Incredibly rare, but mid-walljump you can glitch into an object.
… among others listed on the discussion page and on discord.
