Build 1.07: Defensive AI changes
The changes below have greatly reduced the number of “wide open” plays in both the passing and running game. Overall yardage has dropped so defense and offense are more closely aligned in fantasy points.
Defensive Changes:
Changed LB cover logic. LB will better prioritize uncovered players. When deciding to double team a receiver the AI will now prioritize doubling the receiver with the most yards in the game.
AI should now take slightly better angles when trying to intercept ball carrier.
Players away from the ball carrier will now go deep instead of trying to run through all of the blockers. This reduces the amount of extremely long plays with no defenders to challenge the runner.
Added larger variety of LB formations. Also, there was a bug in which Contain wasn’t allowing LB to line up wide enough.
DL will now randomly rotate their spots. No longer will the Best DL go again the best blocker. The old method was allowing weaker DL and BLK to out perform the better players because they were always going against the weaker opponent.
AI should no longer continue routes outside the endzone or sideline.
Rare "cut to the inside" bug when runner has open field should no longer occur.
Trade Block chance for trade reduced from 50% to 33%.
Due the improvement in coverage, the chance that the QB succeeds throwing into coverage was increased.
Bugs:
Fixed issue with picking teams in the league setup occasionally saying the team was already in the league when it wasn’t.
Fixed an issue with the arrows used to navigate the In Memoriam screen locking up when trying to cycle through the screen early.
Fixed issues with cycling Contain, Inside and Mixed when coaching manually.
Fixed championship wins sorting bug on the team stats screen.
Fixed various UI bugs