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Colleges, New Events and More!

Build 1.062

Adds EDUCATIONAL INSTITUTIONS to the game (colleges, guilds etc.). New players in the draft will come from one of 78 educational institutions. Each institution specializes in 2 abilities (i.e. Strength and Brutality). Players from those institutions will have a higher baseline than normal in those traits and a slight increase in their potential max at creation. Already created players in current leagues will not have an educational institution assigned.

COACH TRAINING STAFF Now each coach comes with a staff that has 2 specialties and 1 weakness. These will be used in the new TEAM TRAINING EVENT. Approximately 1/3 of the old player associated training events have been replaced with a team training event. Instead of using player personality to determine which players improve, age is the primary factor. During these events 3 abilities will go up more than usual – the 2 staff specialties and another random ability. The staff weakness will not improve. IMPORTANT: these are balanced around how valuable the ability is, so for example SPEED is twice as valuable as VISION, so VISION will go up twice as much as SPEED on average. This is intended to balance the training staff otherwise everyone would just look for coaches with speed specialty.

Current existing coaches will have training staff randomly assigned.

NEW EVENTS - CONTRACT CHANGES - players can now negotiate a new contract during the weekly events - this can go up or down. If contract goes up you will have the option to drop the player. This frequency is based on LOYALTY. The amount of change is based on GREED.

LOYALTY BADGE change - now loyalty badges are based on the frequency of contract changes during weekly events. Because of this change, ALL LOYALTY badges are reset to zero.

ABILITY VALUE ADJUSTMENTS: Ran some data and make tweaks to the value of each ability. NONE OF THE ABILITY’S PERFORMANCE IN THE GAME WAS CHANGED, only how the AI values them to calculate SR, FV, RNR, LBR etc. Due to these changes the AI will realign the depth chart for each team.
Because of the adjustments listed above, each race had their values upon character creation changed. So minor tweaks and nerfs to each. The race most affected was celestials with about an 8% nerf to baseline stats. All others were adjusted less than 5%. THIS ONLY ALTERS NEW DRAFTEES, current player abilities were unaltered.

Changed the impact of COACH DRAFT PREFERENCES. Coaches shouldn't pass up on superior talent as frequently due to draft preferences.

UI tweaks and tooltip adjustments.
Fixed bug which caused issues when creating a new league using the same name as an old league.