Hey there! Nathan the Game Dev here!
Squashed some bugs! Take a look!
EA 0.2.1 Patch Notes
Character Changes
- Fixed an issue that Leep and Cid’s Banishing Blow could trigger twice on input.
- Mighty Green invincibility after exiting Mecha Green 2s → 2.5s
Skill Changes
- Decoy Active Skill base cooldown 20s → 45s.
- Decoy Scarecrows take 25 damage every 5 seconds if not being attacked by an enemy.
- Fixed an issue that Honey Mushroom Skill was not spawning at the proper location over the player.
- Fixed an issue where achievement for Cast Out Passive Skill didn’t unlock, even when gaining the skill.
- Fixed an issue where Strike Passive Skill would be unlocked after every True Survival.
- Added controller support to the Merchant Menu.
Colony Changes
- When selecting an object while in Edit Mode, the selected object will temporarily disappear until the object’s hologram is built in a new location or the action to move the object is canceled.
- Number of Villager Homes that can be built 15 →20.
- Tuned up the AI pathing for villagers helping break larger objects, such as the pizza box.
- Fixed an issue where the crafting table couldn’t be moved if the character’s pick up radius was too large.
- Fixed an issue where the player could move the crafting table but the character would not move with it.
- Fixed an issue where small rocks and weeds could spawn inside buildings.
- Fixed an issue where the interior of the Cafe could be seen when behind the structure.
- Fixed an issue where the Villager Level for colony could go above the max level (4).
Combat Changes
- Fixed a rare issue that acorn and treasure indicator icons would stay on the middle of the screen.
Other Changes
- Added Playertesters section to the Credits!
