Hey there! Nathan the Game Dev here!
We are happy to release our first new addition to the roster! Leep O'Nardo joins the colony, and bring not only a unique twist to a new playable character, but TONS of new features. Read below for all the patch notes in v0.2!
Also, if you are enjoying the game, PLEASE leave a review! Our next goal is to hit 50 total and we can't do it without your help! Big thank you to those that have already taken the time to leave us a review!
EA 0.2 Patch Notes
Character Changes:
-
New Character: Leep O’Nardo!
- Leep’s playstyle is drastically different from our other characters. He has +30% luck, and -20% everything else! His runs rely on good fortune to obtain rare chest, critical hits, items from acorn trees, etc. We really enjoyed playtesting him, and we hope you do too!
- Mighty Green - Base speed increased by 20%.
- Leaf Shuriken - Base damage increased by 10. New Stats:
- Acorn - Increases the maximum number of acorn trees that can spawn.
- Critical Hit Chance - Chance to deal critical damage.
- Critical Damage - Increases the amount of damage dealt on critical strikes.
- With the addition of Critical Hit Chance, Luck has a lesser chance of causing a critical hit. New Companion: Flealix!
- Flealix is the owner of a small merchant booth (See Colony Changes) that will join the player in Arenas! Every so often Flealix will throw a useful item from his shop to the player!
Skill Changes:
New Active Skills
- Decoy - Throw scarecrows to distract your foes!
- Sunbeam - Rays of light randomly strike around the character.
- Moonbeam - The glow of the moon strikes at the character’s location.
New Passive Skills
- Nice Dice - Extra Rerolls.
- Cast Out - Extra Cast Outs.
- Acorn Tree - Increase the number of acorn trees in an Arena.
- Strike - Crit Damage.
- Precision - Crit Hit Chance.
Other Skill Changes:
- Molt has been changed from an Active Skill to a Passive Skill.
- Eruption’s weapon image has been updated to the correct color.
- Fixed glitch where Atomic Seed could be obtained without Repel.
- Reworked casting out skills so that players can pick a skill even after casting out a skill. However, if a player casts out all 3 skills on the upgrade menu, the game will resume without the player receiving a new skill.
Colony Changes:
- Merchant - This new structure will let you purchase an item to take to an Arena and use when the player sees fit.
- Villager House’s grid layout has been adjusted.
- Luck, Critical Hit Chance, and Critical Damage have been added to Enrichment Level stats.
- Cooldown removed from the Enrichment Level stats.
Colony Items Added:
- Log Mailbox
- Streetlight
- Metal Bench
- Axe in Stump
- Trail Sign
- Wide Stone Arch
- Green Vending Machine
- Leep Statues (Stone, Gold, Diamond, Ruby)
- Haybale
- Box Scarecrow
- Scarecrow
- Chunky Scarecrow
These new items can be obtained in various ways including the Carpenter Shop, leveling up skills, or obtaining true survivals at Leep!
Other Things:
- Added a Starting and Ending Banner in the combat tutorial arena.
- Tutorials can no longer be exited unless at the final slide.
- 34 New Achievements!
