As you know now we've released our Official Contagion SDK Authoring Tools, Steam Workshop (Update on that soon!), Contagion WIKI, and Modding Discussions as many of us started out as modders and still strongly believe in the modding community even as we release unofficial mods ourselves and continue to improve on the tools and tutorials!
Speaking of improvements! Our guys and FXBooth have been working hard improving animations, effects, facial expressions, visuals, audio, and more for our Enhanced Contagion - Source Filmmaker Cinematic Trailer which is different enough you've got to check it out now in full 1080p! For those that are curious the songs name is "Sleep" by Forbnl (Ed Harrison & John Dekker)
We also released the much anticipated and requested Contagion Panic Game-Modes Inspired by my very own award winning Zombie Panic: Source HL2 Modification! (We still plan to find the time to undo the damage done with the last couple leads and get it up and rolling again bigger and better as soon as that is possible)
We know many are already using the modding tools to port some of our favorite maps over and others have shown a strong interest in modding for it.
As we've made clear, this does not replace ZPS but we're hoping our veterans will step in and help us in quickly balancing it out. We're looking for enthusiasts in this regard to post in our Contagion Panic Specific Discussion
We've mentioned CE_Biotec is nearly complete and hinted at CE_Harvest as well as our upcoming DLC Bundle, Flatline Game-Mode, New Characters, Weapons, and much more.
Have a look at our current updates in more detail below!
May 11th Update - Changelog
- Added Contagion Steam Workshop and full in-game addon publishing support
- Added Panic Classic and Objective game-modes
- Added Panic game-mode to pre-existing maps (look forward to seeing your published maps)
- Added Riot Zombie as Player Controlled main zombie for Panic game-modes
- Added Riot Zombie first-person hand textures
- Added New Zombie Player HUD
- Added Golf-Club Kick-starter weapon
- Added Player Zombie 'Command' ability to control a horde that is following you
- Added Survivor breathing sounds when sprinting
- Further optimisation to hit-box code to try improve on current system
- Fixed random survivor changing per round
May 12th Update - Changelog
- Improved zombie pathing on Barlowe Square
- Fixed Achievements and Key Binds menu elements not being visible
- Improved code that gets rid of used weapons when their action is complete (e.g. FirstAid Kit)
- Fixed non-chosen player always being the Riot Zombie in Panic game-modes
- Fixed flashlight sound repeating, when on dedicated servers
- Fixed AI zombies not spawning when changing from a Panic server
- Fixed broken survivors spawn system on Escape maps
- Improved zombie pathing on Barlowe Square
- Fixed Eugene's materials to glow when he is seen through Zombie Vision
- Fixed IED quick-dropping glitch that caused weapon HUD to order incorrectly
May ??? Update - Changelog
- More! Remember, we're listening to you guys so don't be afraid to share constructive criticism with us!
Something worth mentioning is our attendance this year at Downtown Lakeland, Florida's ZombieFest this October 11th as they reach for this years Guinness World Record for most Zombies in one location and Contagion will be the one and only game setup at the local Club right in the middle of it all! We plan to go big and many of the team will be there including myself for a change!
More updates throughout the month and every month of 2014!
He're a look at what we're working on atm - -Here-
-The Contagion Team