Added a new AS function called "SetVoice" for CTerrorPlayer, this will override the player voice while they are alive. Once respawned, it will reset. Can be overridden again on the "OnPlayerSpawn" hook as it calls after the override reset
Updated weapon_gasmask, It will now it show up properly on the character once picked up like the rest of the weapons and will no longer be drawn twice when equipped
Updated ce_biotec and ce_biotec_christmas:
Updated the basement doors to the atrium, made them double doors
Clipped off the red pipes, players will no longer get stuck on them
Added some more detail at the locker rooms for the lab section after the red keycard
Updated ce_montclair:
Fixed park_gate_outer_b using close instead of closing
Updated the park note & park gates, they now use HTML interaction (except for the armory one that gets unlocked by the heli, still the same prop_button entity)
Updated Experimental BotAI2, fixed possible Flatline crash & made them follow the human leader more closer.
Updated boss value "Flatline Mode":
Boss entities are now limited to X current alive:
Max Screamers: 2
Max Chargers: 1
Max Carriers: 2
Max Riots: 3
Players will now spawn with more than a melee on this sub mode
Boss entities can now be staggered like normal zombies, except for Screamers (only works in this sub mode)
Removed "Space Zombies: Vengeance of the Engine" from Biotec.
Fixed helicopter sound not following the helicopter after 10 years on Biotec.
Fixed game_text and Utils.GameText not working.
Fixed where the infected player would shout "HE/SHE IS INFECTED"
Fixed a possibility where the survivor would not spawn with a phone on Campaign when respawning
Fixed Diego not having "eyes" and "mouth" attachment assigned. This caused the gasmask not being drawn while equipped.
Fixed melee weapons not showing up on the characters
Fixed infinite ammo breaking the gasmask
Fixed where the bots stood still while attacking, when they were following their human leader
Fixed a bug with screamers where they wouldn't die at 0 HP
Fixed kill feed not working from Infected AI at times.
Fixed Survivor AI not changing to melee when they run out of ammo.
Fixed the end wave not working correctly on Biotec
Fixed where you could get stuck on lakeland (all versions) on a very specific spot
Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)