General
- Added new "Spectator" mode for cockroaches
- Added new entity "func_button_buy" for Flatline
- Added M79 Grenade Launcher for Flatline
- Added MAC-10
- Added Russian translations
- Updated translations
- Updated Contagion Admin System, write "admin" to see the new commands - Added a warning system - Added a new ban system
- Updated Flatline, created a new wave system using kv2 file format (can be found under the scripts_dir.vpk file
- Updated looters for Flatline, they now drop upgrade modules (20%) PRAY FOR RNG GOD!
- Updated Game Options
- Updated Crossbow arrow, added world damage value, so it doesn't explode doors for no reason
- Updated engine limitations, no longer will the client see invisible models because we hit the model precache limit
- Updated Survivor AI models and their animations with IK support (so they don't crash on hotz and extraction)
- Updated BOT AI to be a bit smarter, can actually shoot properly now. And use melee weapons
- Updated survivor animations and models to use IK support
- Updated lobby settings
- Fixed a crash on laptops if you try to enable your flashlight
- Fixed where it should spam "*** ERROR: Bone access not allowed (entity 1:class C_TerrorPlayer)" all the time if you had developer mode enabled
- Fixed where it did not show the difficulty properly on lobbies (visual bug)
- Fixed extraction holdout timer not showing on scoreboard
- Fixed admin update command not working properly
- Fixed arrows being complete garbage and useless
- Fixed where the client tries to read a faulty pointer for a model (if it goes invisible and you try to shoot it / interact with it)
- Fixed an hint having a typo
- Fixed the glowset rules not working
- Fixed where models wasn't properly rendering on the reflective windows
- Fixed a crash regarding killcam events when the zombies survive
- Fixed where the dedicated server could not execute the wwise sound events on the client
Maps
- Updated all Flatline maps. Fixed where some maps had soft locking issues
- Updated Roanoke PD, fixed where you can throw your weapon at unreachable areas
- Updated Campwhitner (objective), fixed where the AI could get stuck at the very start of the map (camp entrance)
- Updated Campwhitner (extraction), fixed some AI pathing issues and moved the spawn
- Updated arlene damage output
- Updated BOT AI to be more useful (still not that smart.)
- Updated ce_campwhitner and ce_campwhitner_halloween. Added missing weapon random spawns, and updated a few impala police vehicles to use the new "open trunk" version
- Updated ce_barlowesquare, fixed where an item ammo spawn was inside a static object
- Updated ce_stonecreek, added 45acp ammo box in the armoury
- Updated barlowesquare (escape), fixed where some paths were never opened for some reason or another
- Updated RoanokePD (Updated the breakable brushes into action_keys_brush instead) and fixed the nav mesh not being connected properly on the 2nd floor
- Updated montclair (part A and part B) where it did not have enough random weapon spawns and it's faulty navigation
- Updated ce_stonecreek - Updated angelscript file - Fixed some balancing issues - Tweaked the map a bit (translations not created, and its map translations needs to be updated anyway)
- Updated ce_roanokepd and ce_roanokepd_halloween - Music updated, no longer loops - Fixed the balancing issues
- Update ce_harvest and ce_harvest_halloween - Added escape music - Added new skybox texture - Fixed the truck escape vehicle going trough solid matter and destroying the timeline - Balance fixes
Angelscript API:
https://contagion-game.com/api
Monochrome Discord:
https://discord.gg/monochrome