Another bi-weekly patch to the Claws & Chaos demo is here, and this one makes some not-so-insignificant changes to combat and balancing.
We’ve heard many of you loud and clear regarding the difficulty level of the Arena, especially at earlier levels. So, we’ve adjusted early game matchmaking to be more accommodating for new players.
Also included are some changes to the in-combat economy. Population Up costs more, but this and the Shop Upgrade now reduce in cost every round they are not used. Selling creatures will also now net you more gold in return.
Read on for all the changes in this version, and keep the feedback coming here on Steam and in our Discord!
Systems
Combat Changes
- Ex: If you don’t press the buttons, they will go down in cost by 1G next turn, rewarding a player’s patience.
- All units now Sell for (Tier - 1) Gold. At Lv 2 and 3, unit value is multiplied by the Level. Previously, units always sold for gold equal to Level (1, 2, 3).
- In-between levels do not count towards Sell. So hit the breakpoints and level up your heroes!
- Example: Lv. 2 Dog Paladin sells for 2G (1g x 2 lvls)
- Lv. 1 Smoggy Bear sells for 3G
- Lv 1.5 Smoggy Bear sells for 3G
- Lv. 3 Smoggy Bear sells for 9G (3g x 3 lvls)
- To balance out the value of hyper rolling a single carry, we want people to diversify builds and explore different combinations. A unit can eat up to 4 Food before becoming “Full”.
- At endgame, you may find yourself wanting to overfeed a unit. To do that, feed them a Laxative and continue consuming!
UI/UX Adjustments
Bug Fixes
- Ex: Angora Grammy’s Gun spawns
Roster Balances
AoE units are proving to be too strong in the meta, especially with the overpowered Marmoset! We’ve adjusted all AoE attack radius to be lower, matching the Cat Witch.
- Impact Range of Marmoset Ranger, Rabbit Middleschooler, and Dog Librarian reduced from 1.5 -> 1.
- Cat Witch Attack Speed increased slightly to be consistent with everyone else (0.6 -> 0.67)
Birds
- Ability fixed so that Gully sells for the same total amounts after sell mechanic changes (3/6/9 Gold)
- Shop End: Gain 2/4/6 ATK if you spent more than 12 gold this turn (up from 10 gold)
Dogs
- HP 55 -> 40
- New Ability: Summons a new copy of Frat Bro, but retains HP modifications from Food.
- HP 38 -> 30
Hooved
- New Ability: Negate the first 3/4/5 hits of Magic Damage.
- Attack Speed 0.8 -> 1
- HP 33 -> 40
- Attack Speed 0.8 -> 1
Monkeys
- ATK 8 -> 6
- ATK SPD 1 -> 0.67
- HP 90 -> 75
Rabbits
- Cost of gun added to shop: 0 -> 1
- HP 35 -> 26
- ATK 7 -> 8
- HP 23 -> 25
- Increased knockback strength
- ATK 8 -> 7
Raccoons
- ATK SPD 0.5 -> 1
Rodents
- Now attacks twice
- ATK 7 -> 4
Equipment
- Cost 3 -> 2
- Cost 3 -> 1
- Effect duration 5 -> 2 sec

