
We’ve just dropped an important new update to the Claws & Chaos demo, introducing the new Monkey Family, cosmetics to customize your creatures and battlefields, localization for a bunch of languages, adjustments to the economy, and a ton more.
Before we get into the specifics, we have a cosmetic sneak peak to share…Starting today, check out the OTK Network crew of streamers to catch a glimpse of their very own in-game creature skins - Asmongold as a Raccoon, Sodapoppin as a SlimeCat, Emiru as a Rabbit, and more! These skins aren’t in the demo for everyone yet, you’ll have to wait a bit longer to get your hands on them.
Here’s everything new in demo version 0.30.10:
System Updates
- Chinese, Traditional & Simplified
- Japanese
- Korean
- German
- Players can now exit and rejoin a session later! This is available in both Campaign and Arena mode.
- Gem system has been removed - introducing new Acoins and Tickets currencies.
- Earn Acoins by doing Daily Missions - spend them on Thieve’s Haul to earn Creature Cosmetics. (Note: cosmetics earned in the demo will not carry over to the full game at launch.)
- Earn Tickets from Lifetime achievements and Arena fights - spend them on Battlefield Skins.
- Equip Hats and Costumes for your Creatures in the Unit Details screen.
- Change your Battlefield backdrop via in-combat settings menu.
UI / UX Adjustments
- Unit Descriptions adjusted to highlight Keywords.
- In-combat Settings popup UI adjusted to add new functionality: Battlefield customization button + Save & Exit
- Shop slots frame cleaned up to get rid of extra gray border behind Equipment and Consumables.
- Fixed “Not enough gold” message popping up as you Lock shop slots with no gold.
- Full illustrations are now animated!
- Cutscenes will Fade out at the end for a smoother transition.
- Social media links added to Profile tab.
- Font size increased.
Combat Changes
- When a player reaches 5 Wins, they can Heal back a lost Heart!
- To ease the pain of early game equipment investments, you can get 1G back from replacing items. So go ahead and replace that Scarf with a Gun.
Bug Fixes
Roster Balance
Bears:
- Healing changed from 2/4/6 per 2 sec -> 1/2/3 per 1 sec
- No change in total healing over time due to healing tick change.
Rodents
- HP 70 -> 55
- Ability heals for twice as much as it did before due to healing change.
Rabbits
- CRIT Chance per level 20% -> 15%. Now capped at 3 stacks, down from 4 stacks.
- ATK 5 -> 7
- ATK Speed 0.67 -> 1
- New Ability - On Crit: Stun target for 1/1.5/2 sec
- ATK 2 -> 8
- New Ability - Battle Start: Summon a Lv 1/2/3 Skeleton. On Crit, summon another (3/4/5x per battle
- ATK 5 -> 6
- ATK Speed 0.67 -> 1
- Range 2 -> 3
- New Ability - On Crit: Heal all allies for 4/6/8 HP
- Added back into Arena Rotation
- Damage Type Magical -> Physical
- New Ability - Replace first shop item with a free Gun
- (We were told Angora Grammy wasn’t packing enough heat. Attack animation adjusted to reflect her new concealed carry.)
- Tier 2 -> 1
- HP 35 -> 23
- Removed from Arena Rotation

New Family: Monkeys
- All Monkeys get +10HP for each stack of Trait Bonus.
- 3 Monkeys unlocks 1 stack
- Max 2 stacks
- Battle Start: Gain 2/3/4 ATK for every Ally with over 50 HP
- First Attack: Stuns enemies. Deals area damage
- Summon a Lv 1/2/3 Solo Agent. Counts as 2 Monkeys
- Gold Spent: Every 5 Gold, replace first shop item with a 2/1/0-cost Apple
- Passive: Immune to the first 3/4/5 attacks taken
- Shop Start: Gain 1/2/3 Gold. Poisons own team on battle start.
- Equipment Bought: Gain 3/5/7 HP

No matter where you’re playing our demo, make sure to hop in our Discord to see what other players are up to and connect directly with us. And be sure to hit up OTK.to/CCPC to enter to win a custom Claws & Chaos PC!

