We've been working hard on new content for the full game, so for this monthly update we wanted to get closer to unveiling the masteries, which will function as the meta-progression system of the game. Our focus was to experiment with potential masteries that provide a few more goals to aim for in the demo, besides completing the collection.
Challenges
We added a few challenge runs that incentivize playing the game in different ways. They are also harder than normal runs, but we truly believe in the feeling of conquest through struggle that a good challenge can bring, and it's something we want to continue to explore with the other zones the game will have.

The following challenge runs are now available after completing a normal run:
- Timeless (the run is lost after 30 minutes).
- Heartless (your dead characters revive as ghosts and the run is lost by failing a single combat).
- Hopeless (rewards only offer 1 base option).
New Enemies
You can now find two new (spooky) level 3 enemies in the Shadow Woods.

Balance Changes

Fixes
- Fixed multi-hit skills stopping mid use due to losing their target (they now try to get a new target within range to use their remaining hits instead of simply not doing them at all).
- Fixed forge slots becoming enabled after increasing the forge uses while a forged item was already crafted but not yet picked (this was causing the first forged item to dissapear if you forged a second one before picking up the first one).
