The Underboard demo came out a bit over a month ago and the player reception has been great, we have been hearing a lot of feedback about what works and what could be improved.
We did a year long playtest with monthly updates before the demo where we addressed player feedback as we kept building the game. We want to keep doing that and now it's time for our first monthly demo update.
New Bosses

There's just a single playable zone in the demo, that means only one set of enemies to fight. We think that the current amount of enemies within an enemy set is mostly good, but the amount of bosses is a clear exception. We want more than a single boss for each enemy set so we're adding more to better indicate this.
- Added 3 new bosses to the Shadow Woods.
- Map bosses now spawn a maximum of 1 time per run.
Additionaly, we like to give bosses multiple skills to use but that was hard to notice, so we added a way to comunicate it clearly. Bosses now always show what skill they will use once they get full energy and all their skills are now available in their tooltips.
New Consumables

We wanted to add more consumables like the Experience but with different uses for a long time, the idea started as a way to modify traits in a character you already picked, but there's a lot more things we want do with the concept in future updates. We also want to put access to these rewards behind an additional risk since they represent more player power.
- Added 2 new consumable items that modify the Traits of a character.
- Added 3 new consumable items that modify the outcome of rerolling rewards.
- Added harder combats that reward a new consumable in addition to Experience. The amount of these combats goes up with maps.
- Killing bosses no longer increases the amount of reward options for the rest of the run.
Energy Overflow
Sources of energy gain were wasted at full energy, making some combinations of energy bonuses useless, so we added an energy overflow mechanic which works in the following way:
- The energy bar will be highlighted at full energy.
- Energy burn is unable to deplete energy below full energy, but energy regeneration stops generating energy while at full energy.
- All energy gained past full energy is now stored as excess energy.
- Multiple skill uses from excess energy can be stored, appearing as "energy blocks" (similar to health blocks).
- Characters will keep using their skills until they get below full energy again.
Changes
- Added Simplified Chinese translation.
- Maps are now always generated with a path that allows taking all rewards before spawning the boss.
- Player character tooltips now show their Attributes.
- Item and spell tooltips now show their rarity.
- Text combat popup speed now go at normal speed while casting spells to make aiming spells easier.
- Added a visual indication of the current target of a character on hover.
- The Nail Insertions skill from the Cadoovoor now deals 20% less Skill Damage.
Fixes
- Fixed items and spells glitching and remain uninteractable after dragging for some players.
- Fixed some character rewards being unable to be collected for some players.
- Fixed text popups not dissapearing when pausing a combat in the exact end.
- Fixed the third chest in the tutorial being able to spawn items normally.
- Fixed character and spell rewards during the tutorial continuing to "float" while hovering their traits.
- Fixed some of Aloeva's skill description texts in spanish that had a format error.
- Fixed the Werewolf transformation not having spanish translation.
