News and updates Realms of Arkania: Blade of Destiny Patch 1.32ny, 22nd of January, 2014, 1:30 p.m. (GMT+2) 22 Jan 2014 · Developer post · Original post (opens in a new tab)
Patch 1.32ny, 22nd of January, 2014, 1:30 p.m. (GMT+2)
XP only up to 2 levels above opponent level (before: 3)
Auto-Adaptive terrain performance (at < 15fps)
Enter accepts confirmation dialogs (like “do you really want to load”)
Improved Texting
Continue game fixed
Reuniting divided troops prevented by obstacles (like: closed doors)
Linux Settings saving fixed
Several interface bugs fixed
Healing of more than one illness on a character improved
Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
Antidote fixed
Bare Hands Problem at the blacksmith fixed
Performance improved
Levelup-Problem for magicians fixed
Introduced console command “framelimit X” (like: F9 -> framelimit 30)
Modding: Check existance of modded item definitions. Warn and ignore items
Modding: Questmarker for any building possible
New Village and Travel encounters
Felsteyn castle door fixed
Room checkbonus fixed
Minimap recenter after Fullscreen-Map was moved
Armory free goods fixed
Tavern no more beer/getting drunk for dead/unconscious characters
Upper Orken stalls fixed
Travelmap Questmarker improved
Endurance check error for dead characters fixed
Camp duty saving fixed
Camp on the sea prevented
Hunger and Thirst do not rise on sea journeys any more
more journey hangs fixed
Griffins Riddle fixed
Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once)
Combat animations accelerated
Gardianum now protects against Ignifaxius
Gardianum won’t protect against Fulminictus fixed
Horriphobus now only works on human opponents
Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim won’t attack caster). stacking is possible
Ranged attacks armor impair fixed
Status update for combatants improved
Endbattle exclusion of non-fighters fixed
Autobattle pause after current characters move when showing the Esc-Menu
Icons for active Autobattle and forced march improved
“dancing” combatants bug fixed
Hangs in autobattle fixed
Klarum Purum effect fixed (removes poisons)
Button “repeat last action” fixed
Autobattle and enemies now use magic again
Ranged skills can only be improved up to 5 fixed
Damage despite of “missed shot” fixed (the target evaded, but the damage was dealt anyways)
Falcon’s Vision spell fixed
Break Domination spell fixed
Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue)