(english below) Diese Zeilen zu schreiben brennt mir schon seit einiger Zeit in den Fingerspitzen, und heute ist es endlich soweit: Die Crafty Studios haben sich mit UIG auf die Entwicklung von Sternenschweif HD geeinigt, es wird also hochoffiziell wieder daran gearbeitet. Basis
(english below) Diese Zeilen zu schreiben brennt mir schon seit einiger Zeit in den Fingerspitzen, und heute ist es endlich soweit: Die Crafty Studios haben sich mit UIG auf die Entwicklung von Sternenschweif HD geeinigt, es wird also hochoffiziell wieder daran gearbeitet. Basis für die Entwicklung ist der aktuelle Stand 1.36 von Schicksalsklinge HD. Es gibt auch bereits eine neue Website unter http://www.sternenschweif.com zu bewundern, dort wird auch einen Entwicklerblog für alle Interessierten geführt. Wir freuen uns auf die Reise ins Svellttal, umso mehr als wir euch alle auf diese Reise mitnehmen können! Hier das Ankündigungsvideo: https://youtu.be/I0qsCtPfJh4
Writing these lines has been an urge I had to resist for quite some time now, but today it is finally possible: Crafty Studios have found an agreement with UIG for the development of Realms of Arkania Startrail HD, official work on it has already been restartet. We will use the current Version 1.36 of Blade of Destiny as the Base for Development. There is also a new website at http://www.sternenschweif.com along with a development blog, currently in german only. We are looking forward to our journey into the Svellt Valley, even more since we can take you all along on the ride! Announcement Teaser: https://youtu.be/FZY6MMWSK-4
(english below) Diese Zeilen zu schreiben brennt mir schon seit einiger Zeit in den Fingerspitzen, und heute ist es endlich soweit: Die Crafty Studios haben sich mit UIG auf die Entwicklung von Sternenschweif HD geeinigt, es wird also hochoffiziell wieder daran gearbeitet. Basis
(english below) Diese Zeilen zu schreiben brennt mir schon seit einiger Zeit in den Fingerspitzen, und heute ist es endlich soweit: Die Crafty Studios haben sich mit UIG auf die Entwicklung von Sternenschweif HD geeinigt, es wird also hochoffiziell wieder daran gearbeitet. Basis für die Entwicklung ist der aktuelle Stand 1.36 von Schicksalsklinge HD. Es gibt auch bereits eine neue Website unter http://www.sternenschweif.com zu bewundern, dort wird auch einen Entwicklerblog für alle Interessierten geführt. Wir freuen uns auf die Reise ins Svellttal, umso mehr als wir euch alle auf diese Reise mitnehmen können! Hier das Ankündigungsvideo: https://youtu.be/I0qsCtPfJh4
Writing these lines has been an urge I had to resist for quite some time now, but today it is finally possible: Crafty Studios have found an agreement with UIG for the development of Realms of Arkania Startrail HD, official work on it has already been restartet. We will use the current Version 1.36 of Blade of Destiny as the Base for Development. There is also a new website at http://www.sternenschweif.com along with a development blog, currently in german only. We are looking forward to our journey into the Svellt Valley, even more since we can take you all along on the ride! Announcement Teaser: https://youtu.be/FZY6MMWSK-4
(english Version below) Wir präsentieren heute einen neuen Patch und haben damit weitere kleine Bugfixes durchgeführt, weitere Features eingebaut und vor allem die Modability verbessert. Einige Highlights: Diverse Monster haben Immunitäten und Verwundbarkeiten erhalten - Mumie +
(english Version below) Wir präsentieren heute einen neuen Patch und haben damit weitere kleine Bugfixes durchgeführt, weitere Features eingebaut und vor allem die Modability verbessert. Einige Highlights:
Diverse Monster haben Immunitäten und Verwundbarkeiten erhalten - Mumie + Hylailer Feuer = Swooosch, Heshthot + Gift = haha
Diverse Zauber enden jetzt korrekt bei "Fehlverhalten" (zaubernde Charaktere können doch wohl nicht "harmlos" sein)
Bestehende Dungeons können als Mod "kopiert" und mit neuen Inhalten befüllt werden
Viele kleine Fehler, von schwebenden Bänken bis zu doppelten Automap-Icons, korrigiert
Vollständige Liste aller Änderungen im Forum
We are proud to present another Patch which introduces several bugfixes, adds new features and enhances modability even further. Some Highlights:
Several monsters received immunities and vulnerabilities, mummy + hylailian fire = swooosh, Heshthot + poison = haha :)
Several spells now correctly end on "misdemeanor" (spellcasting characters by definition cannot be "harmless")
Existing dungeons can now be "copied" as a mod and filled with new content
Fixed several minor bugs, from floating benches to duplicate automap icons
A complete listing of all the changes can be found in our forum
(english Version below) Wir präsentieren heute einen neuen Patch und haben damit weitere kleine Bugfixes durchgeführt, weitere Features eingebaut und vor allem die Modability verbessert. Einige Highlights: Diverse Monster haben Immunitäten und Verwundbarkeiten erhalten - Mumie +
(english Version below) Wir präsentieren heute einen neuen Patch und haben damit weitere kleine Bugfixes durchgeführt, weitere Features eingebaut und vor allem die Modability verbessert. Einige Highlights:
Diverse Monster haben Immunitäten und Verwundbarkeiten erhalten - Mumie + Hylailer Feuer = Swooosch, Heshthot + Gift = haha
Diverse Zauber enden jetzt korrekt bei "Fehlverhalten" (zaubernde Charaktere können doch wohl nicht "harmlos" sein)
Bestehende Dungeons können als Mod "kopiert" und mit neuen Inhalten befüllt werden
Viele kleine Fehler, von schwebenden Bänken bis zu doppelten Automap-Icons, korrigiert
Vollständige Liste aller Änderungen im Forum
We are proud to present another Patch which introduces several bugfixes, adds new features and enhances modability even further. Some Highlights:
Several monsters received immunities and vulnerabilities, mummy + hylailian fire = swooosh, Heshthot + poison = haha :)
Several spells now correctly end on "misdemeanor" (spellcasting characters by definition cannot be "harmless")
Existing dungeons can now be "copied" as a mod and filled with new content
Fixed several minor bugs, from floating benches to duplicate automap icons
A complete listing of all the changes can be found in our forum
Werte Bosse! (english Version below) Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Release
Werte Bosse!
(english Version below) Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Releasefähigen Zustand" erreicht haben wird, und sind daher schon in den Vorbereitungen dafür. Wir haben es aber nun geschafft, den Mehrspielermodus vom "definitiven Plan" zum "eingebauten Feature" zu machen, und werden dies mit dem heutigen Update auch auf unserer Shopseite ausweisen: Oil Enterprise ist jetzt ein Mehrspielerfähiges Spiel! Das sieht man auch in den Update-Notizen:
Die Auswahl des zu bauenden Gebäudes ist jetzt erheblich hübscher
Die Hardwareanforderungen wurden durch diverse Maßnahmen bei der Ölfelddarstellung deutlich reduziert
"Nachrichtenwarteschlange": Wichtige Nachrichten erscheinen jetzt der Reihe nach, wenn zB mehrere Verträge gleichzeitig abbrechen, wird für jeden Vertrag eine entsprechende Meldung gezeigt, bisher nur für einen davon
Freies Spiel / Mehrspieler: "Auslaufende Reserve"-Punkt in den Punkt "Vorkommensgröße" integriert, heißt jetzt "Vorkommensgröße: unendlich"
Mehrspieler: Beim Spielstart kann der Host jetzt Ziele und Ausgangsbedingungen definieren
Mehrspieler: Der Host kann jetzt in der Lobby einzelne Spieler aus dem Spiel entfernen
Mehrspieler: Doppelte Namen werden bei der Serververbindung verhindert
Mehrspieler: Spielende wurde umgesetzt ("Einziger überlebender Spieler", "Alle Ziele als erster Erreicht" usw)
Mehrspieler: Regionale und globale Ereignisse treten jetzt synchron überall auf, nur lokale Ereignisse werden nach wie vor von den einzelnen Spielern ausgelöst
Mehrspieler: Das Annehmen und Beenden von Verträgen funktioniert nun auch auf Clients korrekt
Mehrspieler: Diverse Fehler bei Betreten / Verlassen / Neustart des Mehrspieler korrigiert
Mehrspieler: Startpositionen anderer Spieler erscheinen nach Auswahl auf der Weltkarte
Mehrspieler: Der Host kann eine maximale Spieleranzahl festlegen
Die Mac-Version war durch einen Unity-Bug nicht startfähig, ist es aber nun wieder
Hindernisse entfernen funktioniert wieder
Als nächstes werden wir noch den Aktienmarkt im Mehrspieler einbauen, sowie einige "Bequemlichkeitsfeatures", Feedback ist hier aber natürlich herzlichst willkommen!
Dear Bosses!
First of all I want to apologize for the long time you had to wait for this Build 13 of Oil Enterprise, the feedback we are receiving makes us confident that our game will soon reach "release-ready state", which we are preparing in parallel. We also made it to get the multiplayer mode from a "definitive plan" to an "implemented feature", and will announce so on our shop page as well: Oil Enterprise is now officially multiplayer enabled! This also reflects in our update notes:
Choosing a building to construct has become a lot more beautiful
Hardware requirements for displaying well-filled oilfields have been reduced significantly
"Message queue": Important messages now appear one after another, e.g. when several contracts fail at once, every contract now shows a separate message, so far only one did
Free Game / Multiplayer: "Ending reserves"-Feature integrated into "Deposit size", it is now called "Deposit size: infinite"
Multiplayer: The host can now define starting conditions and goals
Multiplayer: The host can now kick players from the lobby
Multiplayer: Duplicate names are now prevented
Multiplayer: Gameover implemented ("Sole survivor", "All goals achieved first" and so on)
Multiplayer: Regional and global Events are now synchronized across the game, only local events remain executed by one player only
Multiplayer: Accepting and fulfilling contracts now works correctly even for clients
Multiplayer: Several bugs on entering / leaving / restarting Multiplayer fixed
Multiplayer: Starting positions of other players show up on the world map
Multiplayer: The host can set a maximum number of players that may join
The Mac build was broken due to a Unity bug, but works again
Coming up next we will implement multiplayer
Removing obstacles works again
Coming up next we will implement multiplayer stock market along with some "convenience features", feedback is welcome as always!
(german version below) Celebrating the two year anniversary of Realms of Arkania: Blade of Destiny, Crafty Studios is proud to present an eventful blend of extra content - new classes, new spells and new events, along with various updates and additions - all packaged up in the fr
(german version below)
Celebrating the two year anniversary of Realms of Arkania: Blade of Destiny, Crafty Studios is proud to present an eventful blend of extra content - new classes, new spells and new events, along with various updates and additions - all packaged up in the free DLC “With Blade and Brilliance”.
Features:
Additional classes: “Juggler” and “Skald”
Extended magic: “Destructibo “, “Fury Blood”, Ball Magic for mages, Extended Spell descriptions and complete revision of magical items
Additional NPC: Gerbald from Riva
Additional events: “Days of the Nameless”, “Tula of Skerdu”, “Asleif the Bald” and “Rotten timberwork” in the Mine of Prem
Additional items: Thorwal trousers, leather trousers, linen shirt, leather shirt, belt, silver ring, golden ring, silver tiara, golden tiara, feather hat, throwing dagger
Atmospheric images for many dialogues enhance the game experience
See Forum for the full list of additions: http://steamcommunity.com/app/237550/discussions/0/530649887218772370/
Deutsch
Zur Zwei-Jahres-Feier des Releases von Die Nordlandtrilogie: Schicksalsklinge darf Crafty Studios stolz eine spannende Zusammenstellung von zusätzlichen Spielinhalten präsentieren: Neue Klassen, neue Zauber und neue Ereignisse finden sich im frei verfügbaren dritten DLC „Mit Schwert und Scharfsinn“.
Features:
Zusätzliche Klassen: „Gaukler“ und „Skalde“
Erweiterte Magiefunktionen: „Destructibo“, „Furor Blut“, Kugelzauber für Magier und erweiterte Zauberbeschreibungen inkl. kompletter Überarbeitung der magischen Gegenstände
Ein neuer NSC: „Gerbald von Riva“
Zusätzliche Events: „Tage des Namenlosen“, „Tula von Skerdu“, „Asleif der Kahle“ und „Marodes Gebälk“ in der Mine von Prem
Neue Gegenstände: Thorwalerhose, Lederhose, Leinenhemd, Lederhemd, Gürtel, Silberring, Goldring, Silberner Stirnreif, Goldener Stirnreif, Federhut und Wurfdolch
Stimmungsvolle Bilder für viele Dialoge vertiefen das Spielerlebnis
Details zu allen Verbesserungen hier: http://steamcommunity.com/app/237550/discussions/0/530649887218645626/
(german version below) Celebrating the two year anniversary of Realms of Arkania: Blade of Destiny, Crafty Studios is proud to present an eventful blend of extra content - new classes, new spells and new events, along with various updates and additions - all packaged up in the fr
(german version below)
Celebrating the two year anniversary of Realms of Arkania: Blade of Destiny, Crafty Studios is proud to present an eventful blend of extra content - new classes, new spells and new events, along with various updates and additions - all packaged up in the free DLC “With Blade and Brilliance”.
Features:
Additional classes: “Juggler” and “Skald”
Extended magic: “Destructibo “, “Fury Blood”, Ball Magic for mages, Extended Spell descriptions and complete revision of magical items
Additional NPC: Gerbald from Riva
Additional events: “Days of the Nameless”, “Tula of Skerdu”, “Asleif the Bald” and “Rotten timberwork” in the Mine of Prem
Additional items: Thorwal trousers, leather trousers, linen shirt, leather shirt, belt, silver ring, golden ring, silver tiara, golden tiara, feather hat, throwing dagger
Atmospheric images for many dialogues enhance the game experience
See Forum for the full list of additions: http://steamcommunity.com/app/237550/discussions/0/530649887218772370/
Deutsch
Zur Zwei-Jahres-Feier des Releases von Die Nordlandtrilogie: Schicksalsklinge darf Crafty Studios stolz eine spannende Zusammenstellung von zusätzlichen Spielinhalten präsentieren: Neue Klassen, neue Zauber und neue Ereignisse finden sich im frei verfügbaren dritten DLC „Mit Schwert und Scharfsinn“.
Features:
Zusätzliche Klassen: „Gaukler“ und „Skalde“
Erweiterte Magiefunktionen: „Destructibo“, „Furor Blut“, Kugelzauber für Magier und erweiterte Zauberbeschreibungen inkl. kompletter Überarbeitung der magischen Gegenstände
Ein neuer NSC: „Gerbald von Riva“
Zusätzliche Events: „Tage des Namenlosen“, „Tula von Skerdu“, „Asleif der Kahle“ und „Marodes Gebälk“ in der Mine von Prem
Neue Gegenstände: Thorwalerhose, Lederhose, Leinenhemd, Lederhemd, Gürtel, Silberring, Goldring, Silberner Stirnreif, Goldener Stirnreif, Federhut und Wurfdolch
Stimmungsvolle Bilder für viele Dialoge vertiefen das Spielerlebnis
Details zu allen Verbesserungen hier: http://steamcommunity.com/app/237550/discussions/0/530649887218645626/
(german version below) After months of development and just in time prior to the 2 year anniversary of the Blade of Destiny release, Crafty Studios and the Beta Team of BoD HD are proud to present Patch 1.35, consisting of more than 300 changes, additions, modability extensions a
(german version below)
After months of development and just in time prior to the 2 year anniversary of the Blade of Destiny release, Crafty Studios and the Beta Team of BoD HD are proud to present Patch 1.35, consisting of more than 300 changes, additions, modability extensions and fixes. Detailed patchnotes can be found in our official forum at Patchnotes 1.35. Just some highlights:
Content changes and extensions
Castle Felsteyn: Mod of Viana included as Event
In Thorwal there is now the building "The Black Finger"
You can now sell books in the Thorwal Mage Academy
New event "Revenge of Ottaskin"
New event in Phexcaer: Nancy's Note of Validor the villain
Random city event "A pickpocket"
Random city event "A Carriage"
Random city event "A shooting star"
Random city event "A beggar" extended
8 new events for resting at an inn
6 new events during outdoor camps
4 additional random battles after camps
New and updated Features
User Interface is now scalable (e.g. for 4K resolutions)
The Spider demon is now a significantly bigger avatar in battle to diversify from the lesser spiders
Extensions to Modability
Displaying images (up to size 256x256) possible in dialog boxes
Character classes can now have custom portraits by mod
NPCs can now have custom portraits
Temple flags (in size 256x512) can now be replaced
...and a myriad of Bugfixes.
Enjoy and spread the word!
Nach monatelanger Entwicklung und grade rechtzeitig vor dem Zwei-Jahre-Release-Jubiläum von Schicksalsklinge HD dürfen Crafty Studios und das Betateam von Schicksalsklinge HD stolz den Patch 1.35 präsentieren, bestehend aus über 300 Änderungen, Erweiterungen, Modability-Verbesserungen und Korrekturen. Detaillierte Patchnotes finden sich im offiziellen Forum unter Patchnotes 1.35, einige Highlights:
Inhaltliche Änderungen und Erweiterungen
Burg Felsteyn: Mod von Viana aus dem Forum als Event eingefügt
In Thorwal gibt es jetzt das Gebäude "Der Schwarze Finger"
In der Thorwaler Magierakademie kann man jetzt Bücher verkaufen
Neues Event "Die Rache der Ottaskin"
In Phexcaer kann man nun Nancys Hinweis nach Validor dem Schurken nachgehen
Zufallsereignis in der Stadt "Ein Taschendieb"
Zufallsereignis in der Stadt "Eine Kutsche"
Zufallsereignis in der Stadt "Eine Sternschnuppe"
Zufallsereignis in der Stadt "Ein Bettler" erweitert
8 Ereignisse während der Rast in einer Herberge
6 Ereignisse während der Rast im Freien
4 zusätzliche Zufallskämpfe nach dem Rasten eingeführt
Neue und aktualisierte Features
Userinterface-Skalierung eingebaut
In der Konsole werden nun die Abenteuerpunkte angezeigt, die die Helden bekommen
Die Konsolenmeldungen in verschiedenen Farben
Der Kampfavatar-Look wurde verbessert (Rimshader entfernt, Specularity reduziert)
Der Zauber "Solidirid" kann nun im Spiel angewendet werden
Die Gruppe teilt jetzt ihre Vorräte an Nahrung und Wasser
Der Spinnendämon wird nun als deutlich größere Spinne im Kampf dargestellt, um sich von den anderen Spinnen abzuheben
Erweiterungen an der Modability
Einfügen von Bildern (bis Größe 256x256) in Dialogfenstern möglich
Den Klassen bei der Charaktergenerierung kann man nun eigene Porträts geben
Kampfgegnern kann man nun eigene Porträts geben
Bilder für die Tempelfahnen (in Größe 256x512) können ersetzt werden ... und natürlich eine Reihe von Bugfixes.
(german version below) After months of development and just in time prior to the 2 year anniversary of the Blade of Destiny release, Crafty Studios and the Beta Team of BoD HD are proud to present Patch 1.35, consisting of more than 300 changes, additions, modability extensions a
(german version below)
After months of development and just in time prior to the 2 year anniversary of the Blade of Destiny release, Crafty Studios and the Beta Team of BoD HD are proud to present Patch 1.35, consisting of more than 300 changes, additions, modability extensions and fixes. Detailed patchnotes can be found in our official forum at Patchnotes 1.35. Just some highlights:
Content changes and extensions
Castle Felsteyn: Mod of Viana included as Event
In Thorwal there is now the building "The Black Finger"
You can now sell books in the Thorwal Mage Academy
New event "Revenge of Ottaskin"
New event in Phexcaer: Nancy's Note of Validor the villain
Random city event "A pickpocket"
Random city event "A Carriage"
Random city event "A shooting star"
Random city event "A beggar" extended
8 new events for resting at an inn
6 new events during outdoor camps
4 additional random battles after camps
New and updated Features
User Interface is now scalable (e.g. for 4K resolutions)
The Spider demon is now a significantly bigger avatar in battle to diversify from the lesser spiders
Extensions to Modability
Displaying images (up to size 256x256) possible in dialog boxes
Character classes can now have custom portraits by mod
NPCs can now have custom portraits
Temple flags (in size 256x512) can now be replaced
...and a myriad of Bugfixes.
Enjoy and spread the word!
Nach monatelanger Entwicklung und grade rechtzeitig vor dem Zwei-Jahre-Release-Jubiläum von Schicksalsklinge HD dürfen Crafty Studios und das Betateam von Schicksalsklinge HD stolz den Patch 1.35 präsentieren, bestehend aus über 300 Änderungen, Erweiterungen, Modability-Verbesserungen und Korrekturen. Detaillierte Patchnotes finden sich im offiziellen Forum unter Patchnotes 1.35, einige Highlights:
Inhaltliche Änderungen und Erweiterungen
Burg Felsteyn: Mod von Viana aus dem Forum als Event eingefügt
In Thorwal gibt es jetzt das Gebäude "Der Schwarze Finger"
In der Thorwaler Magierakademie kann man jetzt Bücher verkaufen
Neues Event "Die Rache der Ottaskin"
In Phexcaer kann man nun Nancys Hinweis nach Validor dem Schurken nachgehen
Zufallsereignis in der Stadt "Ein Taschendieb"
Zufallsereignis in der Stadt "Eine Kutsche"
Zufallsereignis in der Stadt "Eine Sternschnuppe"
Zufallsereignis in der Stadt "Ein Bettler" erweitert
8 Ereignisse während der Rast in einer Herberge
6 Ereignisse während der Rast im Freien
4 zusätzliche Zufallskämpfe nach dem Rasten eingeführt
Neue und aktualisierte Features
Userinterface-Skalierung eingebaut
In der Konsole werden nun die Abenteuerpunkte angezeigt, die die Helden bekommen
Die Konsolenmeldungen in verschiedenen Farben
Der Kampfavatar-Look wurde verbessert (Rimshader entfernt, Specularity reduziert)
Der Zauber "Solidirid" kann nun im Spiel angewendet werden
Die Gruppe teilt jetzt ihre Vorräte an Nahrung und Wasser
Der Spinnendämon wird nun als deutlich größere Spinne im Kampf dargestellt, um sich von den anderen Spinnen abzuheben
Erweiterungen an der Modability
Einfügen von Bildern (bis Größe 256x256) in Dialogfenstern möglich
Den Klassen bei der Charaktergenerierung kann man nun eigene Porträts geben
Kampfgegnern kann man nun eigene Porträts geben
Bilder für die Tempelfahnen (in Größe 256x512) können ersetzt werden ... und natürlich eine Reihe von Bugfixes.
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34. New features Equipment worn on the body only weighs half Autocombat asks whether magic is to be used Sk
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.
New features
Equipment worn on the body only weighs half
Autocombat asks whether magic is to be used
Skip character with Space Key in combat
Vitality and Astral Energy regeneration on sea journeys
New Content
Mini event "Old Keep" in Thorwal
Phexcaer experience vastly extended
Additions in Efferdun, Nordvest, Rovamund, Guddasunden
Several new Random encounters
DLC For the Gods two additional quest parts
Extended Modability
Bugfixes
Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
OD, Beilunk Riders in need: Rider-Event will only trigger once
FtG, forsaken woods can now be entered multiple times
Huge Skeletons now attack properly
FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
Toadskin encumberance fixed
Magical Resistance Boni/Mali fixed
OD, Beilunk Riders in need: Secret message is now displayed correctly
Chain mail encumerance fixed
a lot of missing translations added
Fixed several F1 Helptexts
Reworked text punctuation
Fixed Armor Values of several helmets
FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
Remove Runestone after completing Gorah/Sevenstone quest
Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
Made Anti-Bravery-Elixier usable
Battle in Tavern "Green Horseshoe" now starts correctly
Fixed check for healing spell
hunting event "aurochs": time passes according to description
weights of several items fixed
added headline to riddle-chest in the ork cave
Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
hunting events "aurochs": no more rations if the animal escapes
fixed superstition check at Zerif (Rukian)
adapted description text of hylailian fire
Zerif-battle (Rukian) not repeatable
FtG, Baerhag questbook fix
Unlimited XP by hole in dwarven mine fixed
speartrap in dwarven mine now ignores armor
trap wolves den: ignores armor, reduced chance to sickness
FtG Rukian: several dialogue fixes
weapon usability for the druid fixed
reworked many item values
reduced damage for door crashes in the old bailey
Prem abandoned mine: reduced difficulty for some doors
Fixed re-triggering of Grimring search if already in possession
Fixed event "meeting rafters"
Old Bailey: Hole in the ground (ladder) now triggers multiple times
Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
fixed several missing text keys in "Hyggelik the smaller"
Gameover after losing against the ork champion: according text is displayed in the gameover screen
The Dead Ship: The amulet that can be found was assigned to the proper corpse
Sweet erika: added missing text keys
Black mages ruin: included using magic to counter acrophobia checks
final battle: no more magic is usable
Reduced battle range of healing spell to 1
Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
Fastness of Body Tiara fixed and added description that it needs to be used in battle
Moved hint to Gorah to another, more apropriate dialogue
Fix and Extension of the Swafnild-Egilsdotter-Quest
Fixed captions of houses in daspota
Trap in Daspota treasure cave ("Strange floor") fixed
added itemdescription for the register of debts
added text for orvil harbor ("no shipping routes available")
Hyggelik ruin: prevented leaving with the cursed gold
Hyggelik ruin: added effect "nausea" with foul food chest
Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
Random encounter beggar: hint is now displayed when he thanks you
The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
Goblin cave: fixed bat encounter responses
FtG, Hasgar: Items are removed on quest completion
dwarven mine: Fixed dialogue headline bug
FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
Fixed tavern info in Skelellen and journey duration to Phexcaer
Fixed tavern info in Thoss regarding resting places
Hyggelik ruin: fixed several text keys
dwarven mine: fixed several text keys
FtG, mysterious wooded area: adapted chest loot
FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
XP for "magically knocked out" enemies fixed
Daspota treasure cave: trap "singing blade" fixed
drinking a wonder potion now results in an empty bottle
dragon cave: holes and dead dwarf now trigger multiple times
black mages ruin: removed agility check
undead ronald moves again
Thorwal armory: added hint that it only can be entered once (even with both documents)
Event strange marshes text keys fixed
Event Monolith, several text keys fixed
a lot of typos fixed
Hermit dialogue fixed
spider cave: Spider nests can now only be ignited once
FtG, Hasgar: added hint for actual delivery of the quest items
FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
Daspota treasure cave: moved bedroom trigger, loot can only be received once
introduced abandoned Firun temple (according to hint in Skelellen)
Travel event hunter's hut (meeting the hunter) fixed
Bug "Magic staff endlessly sellable"fixed
Bug "weather and clock on the top left corner disappear after showing a scene" fixed
Levelup: current AE/Vi is increased correctly
fixed bartering at the blacksmith
Tavern: "We are looking for you" with random name fixed
Fixed sleeping party members not waking up on damage
Fixed journey speed not respecting different road types
reworked all journey hunting events
Unicorn-Event: fixed several text keys as well as checking existing map parts
fixed missing inn hints (concerned Serske and the roud inns)
loading from the main menu doesn't reset to "professional" difficulty any more
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34. New features Equipment worn on the body only weighs half Autocombat asks whether magic is to be used Sk
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.
New features
Equipment worn on the body only weighs half
Autocombat asks whether magic is to be used
Skip character with Space Key in combat
Vitality and Astral Energy regeneration on sea journeys
New Content
Mini event "Old Keep" in Thorwal
Phexcaer experience vastly extended
Additions in Efferdun, Nordvest, Rovamund, Guddasunden
Several new Random encounters
DLC For the Gods two additional quest parts
Extended Modability
Bugfixes
Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
OD, Beilunk Riders in need: Rider-Event will only trigger once
FtG, forsaken woods can now be entered multiple times
Huge Skeletons now attack properly
FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
Toadskin encumberance fixed
Magical Resistance Boni/Mali fixed
OD, Beilunk Riders in need: Secret message is now displayed correctly
Chain mail encumerance fixed
a lot of missing translations added
Fixed several F1 Helptexts
Reworked text punctuation
Fixed Armor Values of several helmets
FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
Remove Runestone after completing Gorah/Sevenstone quest
Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
Made Anti-Bravery-Elixier usable
Battle in Tavern "Green Horseshoe" now starts correctly
Fixed check for healing spell
hunting event "aurochs": time passes according to description
weights of several items fixed
added headline to riddle-chest in the ork cave
Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
hunting events "aurochs": no more rations if the animal escapes
fixed superstition check at Zerif (Rukian)
adapted description text of hylailian fire
Zerif-battle (Rukian) not repeatable
FtG, Baerhag questbook fix
Unlimited XP by hole in dwarven mine fixed
speartrap in dwarven mine now ignores armor
trap wolves den: ignores armor, reduced chance to sickness
FtG Rukian: several dialogue fixes
weapon usability for the druid fixed
reworked many item values
reduced damage for door crashes in the old bailey
Prem abandoned mine: reduced difficulty for some doors
Fixed re-triggering of Grimring search if already in possession
Fixed event "meeting rafters"
Old Bailey: Hole in the ground (ladder) now triggers multiple times
Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
fixed several missing text keys in "Hyggelik the smaller"
Gameover after losing against the ork champion: according text is displayed in the gameover screen
The Dead Ship: The amulet that can be found was assigned to the proper corpse
Sweet erika: added missing text keys
Black mages ruin: included using magic to counter acrophobia checks
final battle: no more magic is usable
Reduced battle range of healing spell to 1
Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
Fastness of Body Tiara fixed and added description that it needs to be used in battle
Moved hint to Gorah to another, more apropriate dialogue
Fix and Extension of the Swafnild-Egilsdotter-Quest
Fixed captions of houses in daspota
Trap in Daspota treasure cave ("Strange floor") fixed
added itemdescription for the register of debts
added text for orvil harbor ("no shipping routes available")
Hyggelik ruin: prevented leaving with the cursed gold
Hyggelik ruin: added effect "nausea" with foul food chest
Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
Random encounter beggar: hint is now displayed when he thanks you
The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
Goblin cave: fixed bat encounter responses
FtG, Hasgar: Items are removed on quest completion
dwarven mine: Fixed dialogue headline bug
FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
Fixed tavern info in Skelellen and journey duration to Phexcaer
Fixed tavern info in Thoss regarding resting places
Hyggelik ruin: fixed several text keys
dwarven mine: fixed several text keys
FtG, mysterious wooded area: adapted chest loot
FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
XP for "magically knocked out" enemies fixed
Daspota treasure cave: trap "singing blade" fixed
drinking a wonder potion now results in an empty bottle
dragon cave: holes and dead dwarf now trigger multiple times
black mages ruin: removed agility check
undead ronald moves again
Thorwal armory: added hint that it only can be entered once (even with both documents)
Event strange marshes text keys fixed
Event Monolith, several text keys fixed
a lot of typos fixed
Hermit dialogue fixed
spider cave: Spider nests can now only be ignited once
FtG, Hasgar: added hint for actual delivery of the quest items
FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
Daspota treasure cave: moved bedroom trigger, loot can only be received once
introduced abandoned Firun temple (according to hint in Skelellen)
Travel event hunter's hut (meeting the hunter) fixed
Bug "Magic staff endlessly sellable"fixed
Bug "weather and clock on the top left corner disappear after showing a scene" fixed
Levelup: current AE/Vi is increased correctly
fixed bartering at the blacksmith
Tavern: "We are looking for you" with random name fixed
Fixed sleeping party members not waking up on damage
Fixed journey speed not respecting different road types
reworked all journey hunting events
Unicorn-Event: fixed several text keys as well as checking existing map parts
fixed missing inn hints (concerned Serske and the roud inns)
loading from the main menu doesn't reset to "professional" difficulty any more
Taverndialogue made cancelable without the need to leave the tavern Introduced absolute carrylimit (strength x 140 in ounces) Introduced sleeping in camp battles (depending on how good the guard was) Weathersystem respects sound volume setting Introduced helptext for the aventuri
Taverndialogue made cancelable without the need to leave the tavern
Introduced absolute carrylimit (strength x 140 in ounces)
Introduced sleeping in camp battles (depending on how good the guard was)
Weathersystem respects sound volume setting
Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
Haggle-checks for traders are now harder, kicking out is a lot sooner
Enchanted druid dagger “heal” now only works for Druids
Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
Prevented changing faces (e.g. for Barkeeps, Innkeepers)
School of Farsight identify item dialogue fixed
Deactivated voiceover for female house owners
Fixed witch battle sound samples
Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
Hylailan Fire is now a ranged weapon
Pirate cave fixed open door blocking movement
Missing battletexts in pirate cave fixed
Fixed magic staff loses enchantment when lost and then picked up with “take all”
Various text placeholders fixed
Various double icon displays on minimaps fixed
Fixed close window at the blacksmith
Fixed various clipping errors in towns
Fixed time bug after camps without battles
Fixed item info window (grey font color, item descriptions sometimes too long)
Fixed initiative base display in characterscreen
Fixed shifted voiceovers for second unicorn encounter
Pause travel button deactivated on leaving town fixed
Fixed several Thorwal sounds
Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
Camp treat sickness endless loop fixed
DLC FtG: Baerhag-Quest-Bugs fixed
DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
DLC FtG: Forest Abvenenum fixed
DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
Taverndialogue made cancelable without the need to leave the tavern Introduced absolute carrylimit (strength x 140 in ounces) Introduced sleeping in camp battles (depending on how good the guard was) Weathersystem respects sound volume setting Introduced helptext for the aventuri
Taverndialogue made cancelable without the need to leave the tavern
Introduced absolute carrylimit (strength x 140 in ounces)
Introduced sleeping in camp battles (depending on how good the guard was)
Weathersystem respects sound volume setting
Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
Haggle-checks for traders are now harder, kicking out is a lot sooner
Enchanted druid dagger “heal” now only works for Druids
Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
Prevented changing faces (e.g. for Barkeeps, Innkeepers)
School of Farsight identify item dialogue fixed
Deactivated voiceover for female house owners
Fixed witch battle sound samples
Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
Hylailan Fire is now a ranged weapon
Pirate cave fixed open door blocking movement
Missing battletexts in pirate cave fixed
Fixed magic staff loses enchantment when lost and then picked up with “take all”
Various text placeholders fixed
Various double icon displays on minimaps fixed
Fixed close window at the blacksmith
Fixed various clipping errors in towns
Fixed time bug after camps without battles
Fixed item info window (grey font color, item descriptions sometimes too long)
Fixed initiative base display in characterscreen
Fixed shifted voiceovers for second unicorn encounter
Pause travel button deactivated on leaving town fixed
Fixed several Thorwal sounds
Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
Camp treat sickness endless loop fixed
DLC FtG: Baerhag-Quest-Bugs fixed
DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
DLC FtG: Forest Abvenenum fixed
DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
New Intro Extensive rebalancing of all weapon values 7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow) “Good” and “Masterwork” Weapon variants introduced Weapon trader sortiments reworked and spread hints to them Extensive rebalancing of NPC values Some NPCs now have 2 a
New Intro
Extensive rebalancing of all weapon values
7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow)
“Good” and “Masterwork” Weapon variants introduced
Weapon trader sortiments reworked and spread hints to them
Extensive rebalancing of NPC values
Some NPCs now have 2 attacks per turn (e.g. sabretooth tiger)
Every combat spell now has a unique visual effect
Unlocked spells Nekropathia and Abvenenum
Many inside house views reworked
Individual temple views per god
Temple distribution reworked according to world background
Improved modability (new Functions, hook for Tavern activities)
Battle stances
Necrophobia checks when battling undead
Better marking of “Points of Interest” in every town, not only Thorwal
New Quest marker on the travelmap
New Druid rituals (using Obsidian Dagger)
Improved item tooltips
Extended trader item tooltips
Groenvelden redone (Groups of People you can talk to)
Real loading screen for battles
Evade in battles now uses up a parry attempt
You can now only either evade or parry once per turn
Fixed many spells (e.g. negative AE was possible)
Fixed scene display on the travelmap
Fixed several battle avatar bugs (e.g. female thorwalian, some hand bone assignments)
Fixed several hangs in the Gold DLC
Fixed several smaller issues (questbook, main menu image and more)
Fixed Tjoila crash
Prevented buggy dialogs (e.g. from a mod) freezing travel
Radial Menu in Dungeons fixed
Fixed “earshield” texture problem in Thorwal
Free-DLC “Ogredeath” released, with great help from our Betatesters, especially lunatic
New Intro Extensive rebalancing of all weapon values 7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow) “Good” and “Masterwork” Weapon variants introduced Weapon trader sortiments reworked and spread hints to them Extensive rebalancing of NPC values Some NPCs now have 2 a
New Intro
Extensive rebalancing of all weapon values
7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow)
“Good” and “Masterwork” Weapon variants introduced
Weapon trader sortiments reworked and spread hints to them
Extensive rebalancing of NPC values
Some NPCs now have 2 attacks per turn (e.g. sabretooth tiger)
Every combat spell now has a unique visual effect
Unlocked spells Nekropathia and Abvenenum
Many inside house views reworked
Individual temple views per god
Temple distribution reworked according to world background
Improved modability (new Functions, hook for Tavern activities)
Battle stances
Necrophobia checks when battling undead
Better marking of “Points of Interest” in every town, not only Thorwal
New Quest marker on the travelmap
New Druid rituals (using Obsidian Dagger)
Improved item tooltips
Extended trader item tooltips
Groenvelden redone (Groups of People you can talk to)
Real loading screen for battles
Evade in battles now uses up a parry attempt
You can now only either evade or parry once per turn
Fixed many spells (e.g. negative AE was possible)
Fixed scene display on the travelmap
Fixed several battle avatar bugs (e.g. female thorwalian, some hand bone assignments)
Fixed several hangs in the Gold DLC
Fixed several smaller issues (questbook, main menu image and more)
Fixed Tjoila crash
Prevented buggy dialogs (e.g. from a mod) freezing travel
Radial Menu in Dungeons fixed
Fixed “earshield” texture problem in Thorwal
Free-DLC “Ogredeath” released, with great help from our Betatesters, especially lunatic
Realms of Arkania: Blade of Destiny - Ogredeath DLC , all new content for Realms of Arkania: Blade of Destiny is Now Available on Steam and free! Your quests through the legendary saga of the Northland continue in “Ogredeath” the latest DLC for Realms of Arkania: Blade of Destiny
Realms of Arkania: Blade of Destiny - Ogredeath DLC, all new content for Realms of Arkania: Blade of Destiny is Now Available on Steam and free!
Your quests through the legendary saga of the Northland continue in “Ogredeath” the latest DLC for Realms of Arkania: Blade of Destiny. Search for a missing member of Aventuria’s elite messenger team. Join a band of huntsmen as you brave the legendary beasts of Torkil’s Chasm. Navigate the exacting currents of the Great Bodir River. Compete against a skillful jester in a knife-throwing contest. Risking all for fame, fortune, forbidden pleasure, and more - the new challenges for this epic RPG will be no walk in the park.
Realms of Arkania: Blade of Destiny - For the Gods DLC , all new content for Realms of Arkania: Blade of Destiny is Now Available on Steam! Delve deeper into the mystical lore of the Northland with 3 new heroic questlines in “For the Gods” the first DLC for Realms of Arkania: Bla
Realms of Arkania: Blade of Destiny - For the Gods DLC, all new content for Realms of Arkania: Blade of Destiny is Now Available on Steam!
Delve deeper into the mystical lore of the Northland with 3 new heroic questlines in “For the Gods” the first DLC for Realms of Arkania: Blade of Destiny.
First, you’ve been entrusted by a nobleman from Clanegh with the difficult task of transforming the paramour of a Thorwalian leader’s daughter into a worthy suitor. But father and daughter do not always see eye-to-eye. May Rahja, the Goddess of Love, be with you, because this quest is not going to be a cakewalk.
Next, when a villager goes missing, those that remain speak of strange phenomena haunting their fields and scaring their animals. These unnerved villagers look to you for help and point towards Orkhun, the ancestral dwelling of the Baerhag Clan which had been left to decay centuries ago. Perhaps there is more to these mysterious happenings than a run of the mill ghost story?
Then you will journey to the godforsaken hicksville of neighboring Rukian. First and foremost, the Rukian population lives to serve their passing travelers. But a dark spector of death hovers over this remote hamlet. Even though the Goddess of Hospitality’s name is on every Rukian’s lips, have the residents of this gloomy crossroads taken their credo a step too far?
Discover new towns, dungeons, and quests, encounter the Gods of Love, Death, and Hospitality and venture further into Northland legends of this epic RPG saga.
XP only up to 2 levels above opponent level (before: 3) Auto-Adaptive terrain performance (at < 15fps) Enter accepts confirmation dialogs (like “do you really want to load”) Improved Texting Continue game fixed Reuniting divided troops prevented by obstacles (like: closed door
XP only up to 2 levels above opponent level (before: 3)
Auto-Adaptive terrain performance (at < 15fps)
Enter accepts confirmation dialogs (like “do you really want to load”)
Improved Texting
Continue game fixed
Reuniting divided troops prevented by obstacles (like: closed doors)
Linux Settings saving fixed
Several interface bugs fixed
Healing of more than one illness on a character improved
Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
XP only up to 2 levels above opponent level (before: 3) Auto-Adaptive terrain performance (at < 15fps) Enter accepts confirmation dialogs (like “do you really want to load”) Improved Texting Continue game fixed Reuniting divided troops prevented by obstacles (like: closed door
XP only up to 2 levels above opponent level (before: 3)
Auto-Adaptive terrain performance (at < 15fps)
Enter accepts confirmation dialogs (like “do you really want to load”)
Improved Texting
Continue game fixed
Reuniting divided troops prevented by obstacles (like: closed doors)
Linux Settings saving fixed
Several interface bugs fixed
Healing of more than one illness on a character improved
Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
New Statusicons for “Character overencumbered”, “Character is fighting barehanded”, and “Character yields a broken weapon” Goblins now have Sounds Ranged Weapons now have a sound Female Soundeffects for female player Characters introduced Spell “Rust Iron” unlocked Campfights now
New Statusicons for “Character overencumbered”, “Character is fighting barehanded”, and “Character yields a broken weapon”
Goblins now have Sounds
Ranged Weapons now have a sound
Female Soundeffects for female player Characters introduced
Spell “Rust Iron” unlocked
Campfights now just for Advanced mode (before just for Beginnersmode)
NPC-Walker in Thorwal fixed
Weapontrader Depth of Field fixed
Steam-Achievements fixed
Attributo-Effect doesn’t stack any more
Wand Ritual checks fixed
NPC-Companion time storage fixed
AI-Battle-Magic-hangs caught
Graphic Glitch in Vidsand fixed
Minimaps in Dungeons fixed
two additional Achievements for Eastereggs (Thank you for the Idea Fujak!)