Hi there!
Patch 1.06 will be released tomorrow. This is, what we've already finished for 1.06:
- Character: Armor Display Bug of 1.05 fixed
- Fights: Improved Arena Assignment
- Dungeons:Light position improved
- Fights: Prevent Spell overcasting (exception: Ignifaxius)
- Fights: Fix Spellcost
- Character: Parry updated
- Travel: Fixed faulty Events freezing journey
- Travel: Fixed encounter positions
- Fights: Fix Initiative Display and Order
- Thorwal: Replaced NPCs
- House Scenes: Modified, replaced NPCs
- Fights: Deactivated ActionCam
- Fights: Activated Spell Chain and Menacle
- Fights: Activated Spell Be My Friend
- Fights: Activated Spell Evil Eye
- Fights: Activated Spell Great Confusion
- Fights: Activated Spell Horriphobus
- Fights: Activated Spell Astral Theft
- Fights: Activated Spell Somnigravis
- Fights: Activated Spell Mad Dance
- Fights: Activated Spell Clarum Purum
- Fights: Activated Spell Falcon’s Vision
- Fights: Activated Spell Plumbumbarum
- Fights: Activated Spell Bane of Fire
- Fights: Activated Spell Paralyse
- Fights: Flee Battle activated
- Fights: Greatly increased visual battle feedback
- Fights: Character Movement improved
- Villages: NPCs replaced in... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil, Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden, Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest, Oberorken, Orkanger, Orvil, Ottarje, Overthorn
Patch 1.06 - release August 3rd, 2013 (11am GMT+2)
We decided to release tomorrow, because we want to finish the NPC-replacements and fix the Armory.
NPCs on the Market
NPCs in the new Temple