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Patchnotes 1.21, 1.22, 1.23, as of 5th of August 2013, 2:15am (GMT+2)

Patch 1.23

  • fixed Traumatic Fever missing display name
  • Second click on character image closes Character Screen
  • Fixed wrong quest order for Tiomar Swafnildsson
  • Remove option to cast Spell if AE below 3
  • Fix wrong AE delta display in Battles when using Magic Potions
  • Fix using Items in battles won’t cost Movement Points
  • Unicorn Hang fixed
  • Implemented breaking and worn weapons
  • implemented Bad Failures in Battles
  • Implemented Lucky Hits in Battles
  • Implemented more Map Events (Pirates, Orks, the elf in the high swamp between phexcaer and skelellen, some Hunting events)
  • Unlocked Abandoned Hostel
  • Unlocked Daspota Treasure Cave quest (+Dungeon)
  • Fixed autosuccess won’t count as success in Battles
  • Fire damage (e.g. Ignifaxius) is now stopped by armor
  • Made Old Bailey poison trap more dangerous
  • Fixed Bug Shield is removed in Battle if the main hand holds a ranged weapon
  • Adapted Temple Music
  • Fixed wrong town tips
  • Fixed text in the ork camp
  • Fixed Placeholders in the temple
  • Fixed Savegame count, increased save/load Dailog opening speed
  • Questmarkers got a separate icon and are only visible after getting an according quest remark (use Taverns for asking about informers)
  • Battle-Ending Jingle fixed
  • Fixed Collisons, Dead ends and other minor stuff in the following towns: Aryn, Angbodirvale, Auplog, Bodon, Brendhil, Breida, Clanegh, Daspota, Efferdun, Stonrock, Greenvelden, Guddasoundby, Hjalsingor, Hjalland's Court, Kord, Liskor, Manrin, Merske, Upperorken, Orvil, Ottarje, Uberthorn, Phexcaer, Prem, Rovamouth, Serske, Thorwal, Tjanset, Varnhome, Vilnhome
  • Graphical Fixes and Dead-End-Fixes in the Dungeons: Abandoned Hostel, Spidercave, Daspota Treasure Cave, Black Mages Ruin, Orc Cave, Temple of the Nameless one, Dragon Cave, Pirate Cave, Dwarf Mine Upperorken, Old Bailey, Hyggelik’s Ruin

Patch 1.22

  • Fixed Route Choice Hermit’s Lake, Runinshavn, Hjalland
  • Fixed Shifted Item Choice window
  • Slowed down Travelling again
  • Fixed “all Chests are empty”
  • Fixed Chest open and close sounds
  • Fixed “circling fighters”
  • Added Road Types and Qualities (e.g. Swamp, Forest, Freshwater, Seawater)
  • Extrotext fixed
  • End Battle Bugs fixed
  • Set Volume in Battles correctly
  • Fix Skelellen-Phexcaer placeholders
  • Added Tooltip for Dungeon exit
  • Autohide any Tooltip after 10 Seconds
  • Autosave before sleeping (“camp”)
  • Wake up from unconsciousnes by regeneration
  • Fixed not getting Game Over after Party was completely incapacitated
  • Improved Game-Over-Screen
  • Battle Arena Barrel collisions reactivated
  • Fixed Partymanager on low resolutions
  • Fixed wooden stairs collision hangs in Hyggeliks ruin
  • Fixed Escaping a Camp Fight hangs the game
  • Added closing many windows with ESC (Map, Character, Quest, Messages)
  • Fixed Map UI covering Character Portraits

Patch 1.21

  • Unlock Sabretooth tiger
  • Unlock Mountain lion
  • Unlock Wood gnome
  • Fix ration distribution in the Camp
  • Fix Mine of Prem access
  • Fix Mine of Upperorcen access
  • Old Bailey remove unnecessary Dex Check
  • Fix disappearing stackable items
  • Fix Tsa Vitality Wonder
  • Fix Hesinde Wonders
  • Increase Thorwal performance significantly
  • Qualitylevel settings improved
  • Added Dungeon sounds
  • Added Dungeon icons
  • Increased travel speed
  • 3rd Staff Enchantment is now used consistently for climbing checks
  • Improved hanging Characters in battles
  • Replaced Loading screens
  • Sounds for opening and closing chests
  • Improved Character Weapon representation
  • Added more Fighting sounds
  • Made Attribute potions functional (thanks turtle)
  • Gave music instruments a bonus (thanks turtle)
  • Gave Robes a basic armor
  • Fixed Sliders and Scrollbars
  • Updated UI Framework, for better performance and some bugfixes
  • included fight message “stuck in armor”