Small patch before launch, with a fix and some balance changes:
Balance:
- Slightly lowered the power of Enemies during the Tutorial. Removed their Crit Chance to reduce variance. Randomness is a core part of this game, but dying to unlucky Crits should be a thing AFTER the Tutorial!
- Lowered the Health gained from the Mutations meta progression from 5 per level, to 3 per level.
Bug fix:
- Fixed a rare bug when a character died during being moved, resulting in a (harmless) error.
