[DONE] Placed an ugly ring around all generated ruins to guarantee that they are enterable... I hope.
[DONE] You can no longer abuse traders: no save+kill = +reputation. They have to escape alive first, and you need to be in good standing with them. (sigh) Some people...
[DONE] Wide-swing weapons now affect 5 tiles around you. Primary targets get 100% damage, while the others get 50% or less, depending on how many are sliced through. I can't believe I had to write that.
[DONE] Stun-turrets removed - they were too hated to live. Now let's apply the same to politicians?
[DONE] Moved several amulets into shops, and swapped others around in dungeon loadouts. Yay.
[DONE] Fixed bug where loading a game after exiting a dungeon deleted the dungeon. FFS.
[DONE] Fixed village faction code so it's no longer totally borked. Give me a cookie.
[DONE] Fixed Kenner's AI by reinserting his brain. (Don't ask - why do I even bother getting up?)
- News and updates
- Moonring
- Build 905 - Kenner's Brain Was Missing
Source: Steam Community (opens in a new tab)
