Thank you so much for your support! Some adjustments have been made according to everyone's feedback:
1. Fixed trajectory collision of pistol bullets after squat
2. Fixed a logic issue that sometimes occurred with the camera after QTE
3. Fixed fog parameters
4. Fixed the collision body size of the camera
5. Fixed an issue where explosives were bounced
6. Increased the speed of weapon switching
7. Changed the stop animation after running
8. Optimized the logic of replenishing ammo boxes
9. Increased the display distance of ammo box ICONS
10. Reduced the shotgun ability of AI enemies
11. Reduced the bullet damage of AI enemies
12. Optimized the stone throwing behavior of giant infected people to avoid continuous throwing
13. Adjusted running logic to avoid conflict in aiming state
14. Simplified IK operation logic of aiming action to avoid failure
15. Fixed the location of reward UI
16. Fixed the initial movements of all monsters
There are many difficulties in indie game development, especially the lack of staff and QA testers. Thank you for the support of great players!
Maybe one day I can make a 3A game for you, there is still a long way to go, love you!
