Game Performance and Visual Optimization Preview

We sincerely apologize for the long wait, as we’ve been focusing on improving the game experience!
During our work, we discovered a particularly performance-intensive post-processing filter that added over 1,000 render batches during runtime. As a result, we’ve completely reworked the camera filter.
Currently, the new camera filter only consumes 10 render batches while delivering better visuals than the original version.
We’re also optimizing volumetric fog and lighting effects, and some plant models will be updated and replaced.
Certain scenes will undergo modifications, especially resource-heavy buildings, which will have their models and assets replaced. As a result, some scenes will look slightly different in the future.
Additionally, the view distance will be further reduced to improve performance, but we’ll later add a view distance adjustment option.
This will allow players with different hardware configurations to customize the maximum visible distance.
We’re also optimizing the object pool size, loading configurations, and the streaming process for NPC generation.
We’re very excited to share these updates with you in the upcoming version!
Thank you so much for playing and supporting our game! Wishing you good health and smooth work ahead!




