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New Demo for Turn-Based Carnival

Changelog

Additions

  • You can kick things by walking into them
  • Added 2 new enemies - Cardinal and Coyote
  • Buttons can be held to repeat their effect
  • You can wait a turn by pressing space
  • You can now pick up free items using the buy button
  • Added animation framework
  • A checkerboard pattern has been added to the floor

Removals

  • You can no longer punch
  • Removed some enemy variants
  • Entities are no longer affected by friction

Major Changes

  • Any damage to enemies (not just damage you deal) will increase the combo multiplier
  • Enemies can no longer see through each other
  • Character colliders all have a diameter of 1 tile
  • Rooms can now connect at corners
  • Presents give one item, instead of lots of single-use items
  • All monetary values have been multiplied by 100
  • Increased Dynamite explosion radius
  • Dynamite bundle now throws spread of 3 dynamite sticks
  • All enemies have new graphics
  • Item costs increase as you progress

Minor Changes

  • Improved hit stop
  • Tickrate has been quartered
  • Projectiles use simplified collision detection against tiles
  • Fixed rocks becoming invisible when they should be destroyed
  • Improved tile drawing efficiency
  • Drastically simplified and optimised level generation
  • Restructured enemy files
  • Restructured font files
  • Gibs get launched into the air
  • Fixed overlapping signs
  • Rug no longer disappears when resolution changes
  • The shopkeeper looks at you
  • Hearts shake more the fewer you have
  • Text entities darken properly when in options menu
  • Fixed a spelling mistake