First, thank you for your patience. We are sorry for the three-month gap since Update 0.5. We have been deep in core-systems work to make this update solid and worth the wait. From now on, we are committed to releasing smaller updates more frequently so improvements reach you faster. 🙏
🎯 Update 0.6 at a Glance
- 🧩 Added 4 new puzzles: Circuit Breaker, Lights Out, Circuit Trace, and Circuit Reroute.
- 🖥️ Added immersive world-space puzzle terminals.
- 👁️ Upgraded the spectator system with clearer puzzle-viewing flow.
- 🌐 Improved multiplayer synchronization, late-join consistency, and interaction reliability.
- 🛠️ Completed major stability, performance, and cross-system integration work.
🧩 New Puzzle Content
Update 0.6 expands puzzle variety and co-op depth with four new puzzle types.
- Circuit Breaker: Balance breaker loads to match the target power level precisely.
- Lights Out: A grid-logic puzzle where each switch can create cascading outcomes.
- Circuit Trace: Route power through relay nodes by finding valid paths.
- Circuit Reroute: Rebuild stable power flow through reroute nodes.
🖥️ World-Space Puzzle Terminals
- Puzzles now appear on in-world terminal screens instead of relying only on flat overlays.
- Live puzzle-state visibility helps teammates coordinate during tense encounters.
- The new presentation makes puzzle-solving feel more immersive, readable, and connected to the environment.
👁️ Spectator Overhaul
- Cleaner Spectator HUD: Improved readability and a smoother overall viewing experience.
- Puzzle-Aware Spectating: Spectators can better follow active puzzle interactions and team progress.
- Smoother Target Switching: Improved switching behaviour makes spectating teammates more reliable.
🌐 Multiplayer, Stability & Performance
- Improved Puzzle & Interaction Replication: Shared puzzle states and interactions now stay more consistent between players.
- Better Late-Join Support: Players joining an active run should now receive more reliable in-progress state information.
- Packaged-Build Fixes: Targeted fixes for respawn and objective-spawn edge cases.
- Large Integration Pass: Improvements across AI, lobby and session flow, dungeon systems, missions, HUD, and save/state pipelines.
🧭 What’s Next
- Smaller, More Frequent Updates: Less time between patches and faster delivery of improvements.
- Faster Hotfixes: Quicker follow-up fixes for newly reported issues and edge cases.
- Continued Expansion: Deeper AI, more puzzle variety, and improved progression and UI experiences.
🙏 Thank You
Your feedback continues to shape Blood Moon Horror. Update 0.6 is a major step forward, and we are committed to a more consistent update cadence from here.
Thank you for your patience, support, bug reports, and feedback. ❤️
— Blood Moon Games
