Salve, readers! Patch 0.5.0 introduced practice matches and healing and I didn't get the new balance quite right. With a thank you to Malthe Sørensen, who contacted me by email with some detailed notes on where the balance felt off. Thanks to that and some further playtesting of my own, this patch fixes a couple small bugs and tweaks some values to keep the demo challenging, but eminently possible to win.
Changes
Features
- Added a UI element to show what level gladiators are when recruiting them
Balance Changes
- Increased daily healing rate from 6 to 10 . This is a pretty dramatic increase that should get your gladiators back into the fight quicker and leave more room to experiment, learn, and earn money between practice matches.
- Increased starting funds from 2500 to 3000
- Slightly increased "wood axe" damage and cost. Slightly increased mitigation from the high-tier "plate" armors
Bugfixes
- Fixed bug in which no gladiators would not heal on days where the player opted for a practice match
- Fixed a bug where buying or selling a gladiator would not refresh the schedule to show or hide the 'fully recovered' event
- Fixed a bug where the demo ended on the practice match after the last scheduled match
