Hello players, this is SEOHAN, Director of The Pair Annihilation.
First of all, thanks to everyone who played.
I'm writing to let you know what's changed since our last update notice.

* Summary
1. Instead of going from turn 1 to turn 150 all at once, it will be broken up by one round.
2. No more multiple battlefields at the same time. The enemies are non-stop for 150 turns,
* Explanation
1. Instead of going from turn 1 to turn 150 all at once, it will be broken up by one round.
- If you're in the middle of your first game, and you feel like you've had enough, it's usually around 90th turn. The rest of the playthrough was no more unique, just boring. The enemies are non-stop for 150 turns, and you have to drag the game out without any rest. The game is saved at every turn, but there are no game-breaking point that could be called "save points". So to improve this, we're going to separate combat / production, repair and combat phase - preparation phase.
2. No more multiple battlefields at the same time.
- There were multiple battlefields, but as I said before, they have only uncharacteristic environment. This simply broke up the map into multiple parts, which was just distracting. Also, the large number of planets was an issue as we were trying to plan the separation of the combat and preparation phases above.
So we are will change it so that players only play on one map.
The graphics and story will remain the same, but the root system have to be changed, so we're re-implementing the game's code from the ground up.
But we promise to have a draft at least by June.
Thanks.
