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Dark Souls 2 patch 1.08 removes health items during PvP






A massive Dark Souls 2 patch has just gone live, and along with a long list of changes and refinements comes the news that Health Recovery Items can no longer be used during any PvP . What this means is that you can t chug Estus mid duel, which is a change the Dark Souls 2 community has been requesting for a long time. After all, a duel should be an honorable fight to the death, right? Right.

The update notes are as long as my arm. A huge selection of weapons have been buffed, a small selection have been handicapped, while a selection of armor sets now have increased durability but lower defense. Judging by the list it looks like no build will go unaffected, albeit in potentially unnoticeable ways.



Check out the full patch notes below. Maybe prepare a cup of tea first, because there's a lot to digest. It comes just in time for the release of the first Dark Souls 2 DLC pack, which you can read about how to access here.



Bug fixes, changes and refinements:



Fixed abnormal amounts of damage being caused by certain weapons

An upper limit has been set to the number of Souls a player can earn when fighting off invading players

Fixed the phenomenon where the player is not able to talk to Licia of Lindeldt

Fixed the progression-stopping phenomenon at Heide's Tower when the host falls off right before the Dragonrider Boss Fight

Fixed the phenomenon in Majula where the door does not open even after moved by Licia of Lindeldt

Fixed the progression-stopping phenomenon when the player talks to Laddersmith Gilligan in Earthen Peak

Fixed the phenomenon when the poison pond does not disappear when the windmill is burned down and immobilized

Fixed the phenomenon when that the poison pond returns after the windmill is burned down and immobilized, and the player is summoned into another world as a Blue Savior then returned to their own world

Fixed the loading screen issue when you lose a deathmatch in the Undead Purgatory

Fixed the issue where saved data cannot be reloaded if the game is shut down right after the player is caught by the Darksucker, in an oil puddle in Black Gulch

Fixed the phenomenon where items do not disappear from inventory if they are thrown away while they are also being used

Fixed the ability to use parry while back-stepping

Fixed the ability to use parry while invincible

Fixed the phenomenon where the player floats in the air if attacked while hanging onto a rope

Fixed the phenomenon in Brightstone Cove Tseldora when the Duke's Dear Freja stops moving after defeating a summoned player in a NG+ playthrough

Fixed the phenomenon where the Tseldora Den Key cannot be acquired after the confrontational event between Mild-mannered Pate and Creighton the Wanderer in Brightstone Cove Tseldora

Fixed the phenomenon where sound effects volume does not comply with the optional settings during the fight with the Looking Glass Knight

Fixed the jumping shortcut at the Shrine of Winter

Fixed the phenomenon where a summoning signature can be written near a bonfire in Belfry Sol Approach

Fixed the phenomenon where the floor trap in the Iron Keep is displayed differently on host and client worlds during multi-play

Fixed the phenomenon where the resume point is different from where the game was forced-quit after the player died

Fixed the issue where the selected message for deletion is not deleted, but a different message is deleted

Fixed the Halberd weapons sound effects that sometimes do not play when the weapon is swung

Adjusted the sound made when the Silver Eagle Kite Shield is hit

Fixed the issue where the player holding thrusting swords in both hands can cause continuous damage until the opponent's stamina runs out

Fixed the phenomenon where the player dual-wields whips and only the Right-hand weapon hits the enemy

Adjustments were made so players can get out of the continuous attacks from Syan's Halberd

Adjustments were made so players can get out of the continuous attacks from a player who is dual-wielding with a Straight Sword and with the Red Rust Sword in their left hand

Defender Greatsword can be enchanted

Fixed the phenomenon where a heavy attack while holding Pate's Spear with both hands produces only one hit

Adjusted the Strong Attack of the Spider's Silk when Dual-Wielding

Lucerne Strong Attack will penetrate shields

Adjusted the attack element type for the King's Ultra Greatsword

Adjusted the attack element type for the Drakekeeper's Warpick

Corrected the description of the attack type for the Archdrake Mace

Corrected the description of the attack type for Drakekeeper's Warpick

Fixed the Symbol Markings of "Galib, God of Disease" and "Caitha, Goddess of Tears" on the Name-Engraved Ring

Fixed the issue where the Information text sometimes does not display properly

Correction to the amount of damage inflicted against other players and enemies

Shortened the amount of time stunned when taking damage from multiple attacks



Adjustments that will be made with Regulation 1.08 (all following changes):



Health Recovery Items can no longer be used during any PvP

Increased the matching range for users in online play

Over-all balance adjustments made to weapons, armors, accessories and spells



Description of the modifications made to the main components and spells:



Increased the durability and lowered the defense levels of the following armor sets (Helm, Armor, Gauntlets, Leggings)



Steel Armor Set

Havel's Armor Set

Gyrm Warrior Armor Set

Ironclad Armor Set

Old Ironclad Armor Set

Smelter Demon Armor Set

Alonne Knight Armor Set

Vengarl's Armor Set

Mastodon Armor Set

Rusted Mastodon Armor Set

Old Knight Armor Set

Drakekeeper Armor Set

Velstadt's Armor Set

Looking Glass Armor Set

Imperious Armor Set

Dragonrider Armor Set

Infantry Axe









Decreased the amount of attack power of the following weapons



Drangleic Sword

Defender Greatsword

Large Club (Strong Attack only)

Pickaxe (Strong Attack only)

Great Club (Strong Attack only)

Gyrm Great Hammer (Strong Attack only)





Increased the status values of the following weapons



Shotel

Monastery Scimitar

Curved Dragon Greatsword

Chaos Blade

Flamberge

Key to the Embedded

Drangleic Sword

Defender Greatsword

Greatsword

Hand Axe

Infantry Axe

Butcher's Knife

Giant Stone Axe

Gyrm Greataxe

Morning Star

Reinforced Club

Craftsman's Hammer

Blacksmith's Hammer

Gyrm Great Hammer

Spear

Winged Spear

Pike

Partizan

Stone Soldier Spear

Spitfire Spear

Channeler's Trident

Gargoyle Bident

Full Moon Sickle

Helix Halberd

Blue Knight's Halberd

Old Knight Halberd

Work Hook





Decreased the durability of the Defender Greatsword and Watcher Greatsword

Increased the enchantment statistics Defender Greatsword and Watcher Greatsword

Increased the weight of the Defender Greatsword

Decrease the weight of the Butcher's Knife and Old Knight Halberd

Status value added to the Handmaid's Ladle

Decrease the amount of damage for the following weapons



Malformed Skull (Strong Attack only)

Giant Warrior Club (Strong Attack only)

Old Knight Hammer (Strong Attack only)

Drakekeeper's Great Hammer (Strong Attack only) oDragon Tooth (Strong Attack only)

Malformed Shell (Strong Attack only)

Archdrake Mace (Strong Attack only)

Channeler's Trident (Strong Attack and Dual-wielding)

Helix Halberd (Strong Attack and Dual-wielding)

Drakekeeper's Warpick (Strong Attack and Dual-wielding)





Increased the amount of self-inflicted damage when using the Chaos Blade

Adjusted the hit detection for the Scythe of Want (Strong Attack only)

Increased the physical cut rate of the Shield Crossbow

Changes were made to the point of explosion and Blast area of the Old Sun Ring Changes made to the effect of the Gower's Ring of Protection - does not negate damage anymore, will reduce damage received

Improvements made to the penetrability of Soul Speak and Crystal Soul Spear

Improvements made to the tracking of the following Spells, Hexes, Pyromancy and Miracles



Soul Bolt

Soul Shower

Shockwave

Soul Spear Barrage

Blinding Bolt

Perseverance

Caressing Prayer

Heavenly Thunder

Fireball

Fire Orb

Great Fireball

Great Chaos Fireball

Lingering Flame

Dark Orb

Dark Hail

Resonant Soul





Decreased the amount of stamina consumed for the following Spells, Hexes, Pyromancy and Miracles



Soul Bolt

Soul Shower

Fire Orb

Great Fireball

Great Chaos Fireball

Lingering Flame

Iron Flesh





Increased spell usage for the following Spell and Miracle



Cast Light

Unveil





Improvements to the durability damage for the following Spells





Shockwave

Soul Spear Barrage









Decrease the number of multi-hits to the following Spells, Hexes and Pyromancy



Soul Vortex

Firestorm

Fire Tempest

Chaos Storm

Scraps of Life

Lifedrain Patch

Darkstorm





Decrease the attack power of the following Miracle



Blinding Bolt





Decreased the number of attunement slots required for the following Miracle and Pyromancy



Unveil

Immolation





Decrease the number of uses for the following Miracles and Hexes



Lightning Spear

Great Lightning Spear

Sunlight Spear

Emit Force

Soul Appease

Great Resonant Soul

Profound Still





Increase the damage for the following Miracle through correction to status values



Lightning Spear

Great Lightning Spear

Sunlight Spear

Emit Force





Increase the hit radius for the Miracle Force

Increase the effectiveness of the following Pyromancy and Hex



Iron Flesh

Whisper of Despair (duration and effect)





Decrease the self-inflicted damage of Immolation

Increase the speed of chanting the following Hexes



Repel

Twisted Barricade





Decrease to the amount of durability damage done from Dark Hail

Increase the attacking power of Great Resonant Soul

Decrease character mobility while using the following items



Amber Herb

Twilight Herb

Wilted Dusk Herb