https://www.youtube.com/watch?v=ITGX417MPy0
Defenders,
A long, long time ago, a bug appeared in Dungeon Defenders II. Our question for you is… should we fix it or not?
In the original Dungeon Defenders there was a “tower prevention radius” that went around each crystal. This prevented players from building RIGHT up next to the objectives and maximizing DU/space between choke points. Turtling strategies were viable, but required more… creativity.
This tower prevention radius also exist in Dungeon Defenders II, but a bug currently means they aren’t functioning. We’ve seen many players building right up next to objectives as this is currently a viable strategy. So our question for you is about fun -- Should we fix the bug and re-enable the tower prevention volumes or should players be able to build right next to the objectives?
To vote, head to the Initiative page!
