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The Demon Lord Has Emerged!

Features

  • New Map: Molten Citadel
    • Thanks to your previous Influence vote, our next map is the Molten Citadel! Molten Citadel is a remake of DD1’s Magus Quarters. A fiery lava moat surrounds this explorable castle. Also, skeletons. Medium-sized map. One core.

  • New Incursion: Demon’s Lair

    • Turn up the heat with the new Molten Citadel map and a superheated Incursion featuring Lava Guardians and the fierce Demon Lord. HE’S ON FIRE! Can you keep your cool?

  • New Abyss Lord Weapon: Scorched Tome of Molten Brimstone

    • You play with fire, you’re gonna get... The Scorched Tome of Molten Brimstone. Burninate foes with the power of earth and flame, then finish ‘em off with great balls of magma.

  • iPWR 750 Medallion on the Demon's Lair Incursion!
  • New Incursion Enemy: Lava Guardian

    • The hot n’ heavy Lava Guardian enters the Demon’s Lair Incursion with attacks that are sure to get you hot and bothered.

  • New Squire Costume: Guardian of the Molten Citadel

    • Think DD2 is hawt? Help keep cool, new stuff coming and wear your support by splurging on the Squire’s Guardian of the Molten Citadel variant! It comes with 27 accessories and 127° C of style.

  • Changing Terminology

    • We’re changing “Challenges” back to “Incursions” (because too many things in our game are called Challenges) and “Defense” back to “Campaign” (because in a few updates, this will feel more like a traditional Campaign). Deal with it (but seriously, we hope that’s the last time).

  • Additional Changes

    • Fixed a bug where some defenses weren’t attacking dummies in the Tavern. Sky Guards still don’t work, but maybe one day.
    • Added “Wave” and “Phase” to the Game Browser.

Balance

  • Skeletal Ramster targeting yaw increased from 10 to 17.
    • Skeletal Ramster should now be able to hit everything within its area of attack.

Bug Fixes

  • Fixed several server crash bugs. Fixing crashes and weird loading issues (like the falling through tavern bug) are our top technical priority!
  • Fixed an issue where some Nightmare IV maps had their recommended iPWR set too high.
  • Fixed the Squire’s Slamming Block to only apply on successful blocks.
  • Fixed some legacy pets having unexpectedly high stats.
  • Fixed some legacy gear having base stats that were in the stratosphere.
  • Fixed some spelling issues on the Forest Poachers Incursion. We ams gud spellarz.
  • Fixed an issue on Liferoot Forest where people could get out of the level with the Glaive of the Storms.
  • Fixed a bug with the Cooldown Reduction Sphere occasionally causing abilities without cooldowns to suddenly have them.