Here's what we're working on this week!
Josh Isom, Community Manager (iamisom)
The Power Surge update is out, and now we’re working on the Molten Citadel update! You’ll hear all of the hot details about that in next week’s Dev Log.
This week, we’re working on more balance changes based on the feedback we’ve received since the update. Some of the tentative changes include giving the Series EV2’s Proton Beams some love and removing the Poison Dart Tower’s damage cap. We’re hoping to have these changes in Tuesday’s PC patch (PS4 will get these changes in the next update).
Work is continuing on the Wiki. Ice has some nice changes to the front page coming in soon, and he’s cleaning up some of the templating to make editing a breeze. I’m gathering a list of data points that I need to investigate. Is there something you’d like the Wiki to tell you that’s not currently there? Let me know in the comments!
And by Friday, the Upcoming Changes to the Game thread should be fully updated.
I know you’re all curious about that Orc GIF above. That’s a little present waiting for you in the Molten Citadel Challenge. But that’s not all. I’ll say more next week.
Daniel Haddad, Design Director (Blacksmith)
The Lavamancer needs a good bit of love if he’s going to be ready. I’m working on getting his core kit functional and entertaining before we start doing our tests with the RPG and RQA groups and gathering their feedback. While working on him, we noticed that our melee combat system can use a bit of love, and so we came up with a solution that should give the designers a bit more control on how melee combat feels in order to make it nice and exciting.
John Muscarella, Digital Puppet Master (Muskie4242)
Speaking of the Lavamancer, here are some animations I made recently:
Daniel Diaz, World Builder (DanielKaMi)
We're making good progress in the Western level! This week, with the majority of the main buildings built we can start focusing a little more on the small details.
P.S. Kudos to MushroomCake28 for guessing the level! He was right, we're working on the DD1 Throne Room remake!
Jesus Diaz, World Builder (N3oDoc)
Working on the Western level! We already have all the main gameplay areas done, but there is still a lot of work to do yet. Here is a picture of a railroad car I did for the level.
Tim Shannon, Live and PS4 Producer (TimmyTrashTier)
This week is kind of a mixed bag. I’m mostly focused on the next PS4 Trophy update and getting approvals and everything in line there. When I’m not engaged with that, I’m working on balance updates and testing procedure for those and working on improving the re-roll system. There’s also some super-secret-hush-hush things going on behind the scenes that I’m heading up, which you may hear about in the future.
James Reid, Software Engineer (Driscan)
This week I’m working on one of the defenses for the Lavamancer. Once I get done with that I’ll be moving on to some iterative work on the Game Browser along with some metrics-related programming.
Steven Collins, Lead Level Designer (Esorath)
Continued work on Molten Citadel Challenge. We’ve done some internal testing so making some pretty cool iterations moving forward.