[New Content]
The Last Spartan:

He is the third-floor boss, randomly appearing in place of the current boss, Black Shield.

He is a character skilled in long-range attacks and blocking.

He can charge up while defending.

He will change his shooting stance to adapt to combat at different distances.

In the current version, we have temporarily increased the appearance rate of the Spartan. Black Shield will be reworked.
[Content Adjustments]
● [Light Magic Stone] generates 3 light elements in the first turn -> generates 1 light element per turn.
● [Divergent Light Orb] changed to have no cast delay.
[Next Version]
● Development on version 3.0 has been slightly delayed due to its large scope. It will be released next month.
● Version 3.0 content: New playable character, new boss, rework of weapon engravings, and rework of the queue system.
[Bug Fixes]
● Removed the cast delay from the card [Blood Enchantment].
● The card [Blood Pursuit] now applies Bleed to all attacks for the rest of the turn after triggering.
● The card [Shadow Step] had no cast delay, causing it to fail to trigger effects. A cast delay has been added.
● The card [Flexible Pursuit] could not play transformed cards, now fixed.
● The card [Duelist's Heart] had incorrect timing, now corrected.
● The card [Slice] failed to apply the Bleed effect, now fixed.
● When owning multiple [Acupuncture] cards, the effect could only trigger once. This has been fixed to allow multiple triggers.
● The Giant's [Unstoppable Charging Strike] continued to stack damage while charging even when attacked. Fixed.
● Subsequent hits of multi-hit attacks were not countered by [Master]. Now fixed.
● The enemy [Emperor] frequently triggered the passive stacking block effect. Adjusted.
● The enemy [Emperor] could cause a softlock when killed during time-stop. Fixed.
● The card [Lion's Slash] could infinitely stack [Unstoppable] when paired with [Northern Tribe Chestplate]. Fixed.
