Hello all!
Long time, no update. Some of the perceptive among you will notice that we actually had an update to the beta branch last week - I forgot to post an update here until somewhere in the middle of the week. So, for that, I apologize.
Anywho, this will be a combined update for last week and this one.
Version: 0.400.05
Additions:
-Added the Mortar Stump enemy
-Summon type
-Spawned from the Master Farmer rarely
-Fires long-range shots, but completely vulnerable from melee range
-Added the Master Farmer enemy
-Rare
-Trys to stay away from the player
-Spawns other, plant-based enemies and traps
-Added the Wiggly Worm enemy
-Fodder
-Doesn't do much other than randomly flail, dealing damage on contact
-Splits in two the first time it is killed
-Added the Ko'kota enemy type
-4 different types
-3 females: the Assassin, the Support, and the Healer
-1 male
-The male spawns normally with an entourage of a random number of females, which will actively support and buff the male
-Added the Gar'lho enemy
-Summon type
-Spawned commonly when sheep spawn
-Deals knockback
-Elite applies bleed as well
-Added the Sheep passive enemy
-Added a new tier of random events: Devastating
-Spawn instead of a Crushing event at a 0% / 5% / 10% / 20% chance
-Added the random event Dimensional Gate
-Devastating
-Spawns swarms of random enemies from any possible level
-Added the Slamming Scarecrow trap
-When within the range, punches the player and knocks them away
-Also affects enemies
-Fetid Farmland
-Added all tiles
Updates:
-Passive Enemies
-Added the necessary code to allow them to spawn extra things with themselves
-For instance, may spawn another type of passive or an enemy
We're currently at around 60% completedness for the Fetid Farmland, by my estimation. It's only the boss, events, and the character that we have left. I presume that the boss and events will be finished for next week, with the character following the week after.
Thank you all,
Until next time,
Lucas
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