The demo for Arcadium - Space Odyssey has been released through patch 23.06.17-demo.
Make sure to try it out and let me know what you think about the game; the game will be shaped also through your feedback!
The best place to provide feedback and chat directly with the me is through the game's Discord!
Many more updates will follow, including demo updates!
But for now, here's a summary of the patch:
Features & Content
Perfect Landing: if you land carefully and precisely on a planet, a perfect landing will trigger, depleting the planet’s resources twice as fast.
New items: "Gold Fueled Power Influx", "Quasar Quick-Repair", "Space-Time Doubler".
Improvements
The merchant has been overhauled.
There's now a stable time between alien waves, to allow players more time to explore even if they defeat the aliens slowly.
The initial wave has been removed, the player can now explore a bit before fighting its first wave.
Pickups are now saved so you can now resume a session and find the unpicked pickups.
The background nebulae now darkens before a wave, and lighten ups once the wave has been defeated to warn the player and ease the contrast between enemies and background.
Changed saving checkpoint from after-planet to after-wave.
Duration and difficulty of stages has been slightly changed.
Improved damage from "Energy Discharge" talent.
External links buttons now have a prompt.
Percentages of percentages are now correctly displayed in abilities descriptions.
Music alien artifact, now named "Space Lullaby", has been reworked.
Heat aliens artifact has been changed.
Added some transparency to the game over screen so you can keep looking at the world scene.
Mercury has a new ability that allows the spaceship to restore HP whenever it gains gold.
Golden Statuette item's price decreased to 10 gold.
Asteroids aliens won't spawn in the first stage anymore.
Steel X asteroids can now also be destroyed through high-damage hits.
Spaceships overhaul.
There's now a music transition when fighting an alien wave.
Golden arrows are now used for gold-oriented events.
Comets have been reworked.
“HP Up” talent changed to "Vitality Augment", it now adds healing bonus as well.
Fixes
Fixed an issue where the next stage would be unlocked even if you lost.
Fixed an issue where UI scale was not set to 80% by default on standalone platforms.
Fixed an issue where transformed items would not correctly save.
Fixed an issue where you could skip a stage by pressing on Next Stage after you’ve survived.
Fixed an issue where the game would not pause when losing focus.
Fixed an issue where you could play with locked spaceships.
Fixed an issue where the back button would not work after a session.
Fixed an issue where sentinel aliens would not shoot.
Fixed issues with stage default selections.
Fixed an issue that would make enemies unable to move on new sessions.
Fixed an issue where obtaining multiple levels at the same time would result in the game staying in pause mode even after picking the talents.
Fixed an issue where the Ricochet talent would not work.
Fixed an issue where infected planets restoration would not work.
Fixed an issue where aliens could chase and persist in the world for too long.
Fixed an issue where enemies could follow bullets due to aggro.
Fixed an issue where EM barrier would not scale when its talent was upgraded.
Fixed an issue where you could not interact with UI after changing a keybinding.
Fixed an issue where a drone would shoot from afar but could be heard as it was nearby.
Fixed an issue where the “Breaking Ball” would not be disposed after its duration.
Fixed an issue that allowed the player to keep playing at Game Over, if they survived.
Fixed an issue where hitting asteroid aliens would not wake them up.
Fixed an issue where the comet was pushable through bullets.
Fixed an issue where critical chance, critical damage, and certain passive abilities were ignored by spawn-related abilities.
Fixed an issue where you could pause the game while the planet landing video was playing.
Fixed an issue where Fire Storm and many other abilities were unable to hit more than once the same enemy.
Fixed an issue where rewards were not shown correctly.
Fixed an issue where the spaceship would keep on shotting after taking a talent.
Fixed an issue where aliens would stay away from the recovery spot's healing circle.
Various fixes and improvements.