Hello to all the fans of building, modeling, and creating!
The Outside the Blocks demo has been available for a while now!
Thank you to everyone who played – and especially to those who shared their feedback!

Looking at your comments and activity on Steam, it seems like the demo has been well received – which, I must admit, makes me really happy!
The interest in Outside the Blocks is greater than I expected, but unfortunately, it's still not big enough for me to turn this project into anything more than a hobby project developed in my spare time. Because of that, I plan to continue working on the game in the same way as before.
The good news is – this won’t significantly affect the content of the final game.
The bad news? The release will be delayed. By how much? No one knows.

Regarding version 1.0 – there will be a lot of new content!
Here are some of the features planned for version 1.0. Keep in mind that this list may still change.
New Features:
- Undo / Redo
- Expanded customization of the display stand base
- Material Workspace rework
- Weather Workspace rework
- Improvements to Autobuild usability
- Optimization
- Various QoL (Quality of Life) improvements
New Customization Options:
- New Glass Presets
- New Display Cases (various sizes and shapes)
- New Substance Presets
- New Terrain Presets
- New Atmospheric Effects
- New Lighting Schemes
New Autobuild Modules:
- Terraces & Stairs
- Stone Flooring
- Bridge
- New Wall Styles in Autobuild
- New Roof Finishing Options
New Material Presets
- Brick materials
- Stone materials
- Floors
New Objects & Decorations:
- Small Architecture Elements
- New Dormer Windows
- New Decorative Objects
- New Animated Farm Animals
- Animated Characters
- Animated Wild Animals
- Movable Objects
- Light-Emitting Objects
- Flags & Banners
- Stone Fences
- Round Tower Elements
- Cultivated Plants
- Ivy and Vines
As you can see from the list above, I’m currently focusing solely on the Medieval decoration kit. In the future, I may expand OtB with additional thematic kits, but that depends on many factors, and it’s too early to discuss it now.

Regarding other frequently asked topics:
Still Under Consideration:
- Gamepad support
- Steam Workshop integration
Maybe in the Future:
- Additional language versions
- Ability to share dioramas with other users
- Console versions
Definitely Not Planned:
- Export to graphic formats (FBX, OBJ, STL) & Integration with any 3D software or game engine I know that many people have already asked for an export feature, but I can't provide it. It's not due to technical limitations, but for legal reasons. So, there’s no room for discussion. :(
- Object scaling and rotation along a different axis than the vertical one It's against my philosophy of creating and placing assets.
- iOS, Linux Making a separate build is time-consuming and requires a lot of work. I just can't afford it.
- VR, AR Preparing such a version is an incredible amount of work that would never have a chance to pay off.
- Interiors That would complicate navigation through the scene too much.
I want the development process to be as transparent as possible, so in the coming months, I will regularly share WIP updates on Discord. If you want to see how the game grows and evolves – join our server!
I hope you have a great time in the demo, and I’ll catch you in the next Steam post!
