[Server Downtime]
Aug. 15, 07:00 - 10:00 (UTC +8)
1. New Season Event: [Energy Scramble]. Exclusive Drops: [Entropy Field], [Season Coin]

2. New Weapon Drop from Bosses [Seth, the Warden] and [Adam, the Thunder Fist]: [Matrix Beacon]

3. New Gear in Ancestral Treasure: [Venom Ring]

4. New Weapon Drop in Season Dungeon [Dead Harbor]: [Matrix Beacon]
5. New Event: [Guild Gathering]
6. New Boss in [Guild Gathering]: [Nautilus, the Reef Guardian] with drops including: [Piercer's Necklace], [Challenger's Ring], [Paladin's Honor Set], [Desire Lantern], and [Guild Sigil]


7. New items in Guild Shop: [Lightning Ring] and [Focus Amulet]
8. Significantly increased Guild Coin Rewards for [Obelisk War], [Guild Banquet], [Monster Invasion], and [Donation]. All Reward increases will take effect after the update. Guilds with active events before the Aug. 15 update (Aug. 11-17 this week) will receive compensation for the Guild Coin difference later.
9. The interface for the [Monthly Card] and [Growth Support] has been adjusted
10. [Doomsday Escape]: Added a 3-minute minimum playtime requirement to earn rewards
11. Battle Balance Updates
○ Druid
■ Talent Pearl I
● Base HP gained from Gear doubled → increased by 50%
■ Talent Pearl II
● Repaired issue where HP could be stolen even when no enemy heroes are nearby
● Repaired issue where HP could be stolen from enemy heroes outside the Safezone while inside the Safezone
■ Talent Pearl II
● Repaired issue where HP deduction effect was not cleared after triggering revive from Arcane Origins Robe
● Repaired issue where ATK bonus did not refresh in real-time
■ Transformation effect and visuals will now be removed after switching maps
○ Primal Avenger
■ Now only Weapon Skill of Primal Avenger and Hero Skills cast while holding this weapon can trigger extra DMG by consuming charge
■ Extra DMG caused by consuming charge now has a 5s CD
■ Charge consumption for bonus DMG no longer has a 25% base value, but increases from 1% to 100% based on current ASPD
■ Now, after not taking DMG, charge will deplete more quickly
■ Active Skill CD: 10s → 5s
■ Repaired the issue where the charge depletion trend did not stop correctly when taking DMG again during depletion
○ Bleeding Ring
■ Repaired the issue where Physical CRIT DMG absorbed by Shield was not included in the DMG calculation for [Bleeding] effect
○ Mind Cube
■ Passive Silence chance: 30% → 50%
○ Solar Flare
■ Scorching Ray reduces target HP and Energy Shield cap max stacks: 20 → 30
○ Infernal Scythe
■ Repaired the issue where Flame Spirit's ATK did not receive bonus from Weapon Skill DMG
○ Pilgrim Armor
■ HP: 3000 → 2500
○ Pilgrim Amulet
■ HP: 1500 → 1000
○ Pilgrim Ring
■ HP: 1500 → 1000
○ Pilgrim Boots
■ HP: 1500 → 1000
○ Gold Suozi Armor
■ HP: 3000 → 2500
○ Lotus Silk Cloudtreaders
■ HP: 1500 → 1000
○ Phoenix Feather Crown
■ HP: 1500 → 1000
○ Dragon Essence Ring
■ HP: 1500 → 1000
○ Neon Wanderer Set
■ Active Skill CD: 20s → 10s
○ Eye of Osiris
■ For each Poison Weapon equipped, Max HP +4% → +3%
■ Summon a Mummy every 2s → every 3s
○ Silent Blade
■ Active Skill no longer costs Stamina
■ SPD Down from Toxic: 30%→20%
○ Energy Shield
■ Recovery starts after 3s of no DMG taken→2s
○ Season Buff Adjustments
■ All RES increased by 25% of highest RES→All RES increased by 7% of ATK
■ Enhanced the effect of most Season Buffs
○ Neon Sigil
■ With Energy Shield, DMG Boost +9%→+12%
○ Wanderer Sigil
■ With Energy Shield, DMG RES +9%→+12%
○ Illusionist Sigil
■ Fixed an issue with incorrect CD reduction effect
