[Server Downtime]
Jun. 13, 07:00 - 10:00 (UTC +8)
[Server Downtime]
Jun. 13, 07:00 - 10:00 (UTC +8)
I. New Bane Slayer Gameplay
◦ A new BOSS will be refreshed weekly for players to Challenge
◦ You can select up to 9 Debuffs to increase Difficulty and boost progress upon successful completion. Available Debuffs refresh weekly
◦ Boost progress to earn progress rewards which refresh weekly
◦ The highest Score you earn and shortest time in a single round will be recorded as the player's best performance of the week. The top 100 players by best performance will enter the leaderboard
◦ Leaderboard will offer exclusive title [Slayer Lord], Gear, and Token Rewards. Rewards will be sent to Mailbox after settlement
◦ New [Bane Slayer] exclusive Shop, where exclusive Gear, Sigils, and Resource Rewards can be exchanged
II. New Gear: [Phoenix Feather Crown] and [Dragon Essence Ring], obtainable via [Bane Slayer]


III. Arena Optimizations
◦ After a match ends, players will return to the team interface by default
◦ Personal information now displays Arena Points
◦ Water pools removed from 1v1, some water pools removed from 5v5
IV. [Inferno Crucible] and [The Kilocliffs] merged into [Frozen Inferno] Map
◦ Map Rules:
▪ Map simultaneously spawns [Almas, the Abominable Snowman] and [Agni, the Crimson Arbiter]
▪ Map simultaneously drops [Ice Coin] and [Ember]
▪ Two modes added: Safe and Conflict
◦ Schedule
▪ Conflict Mode: Open daily from 12:00 to 02:00 (UTC +8)
▪ Safe Mode: Open on Mondays and Wednesdays from 20:00 to 22:00 (UTC +8)
V. [Sunset Desert] changed to Safe Mode
VI. Archive Optimizations
◦ New Gear Archive added
◦ Weapon Archive optimized
▪ New Weapon Points Rewards added
• 400 Points: Random Mythic Sigil (1 of 2) x1, Legendary Sigil Selection Bundle x3, All-Element Mod Ore Bundle x3
• 500 Points: Random Mythic Sigil (1 of 4) x1, Forging Core x1, All-Element Mod Ore Bundle x3
▪ Weapons now feature elemental type indicators and filtering
VII. New Stash 21 & 22
VIII. New Monthly Perks and Permanent Perks
IX. Shop Adjustments
◦ Added Daily/Weekly/Monthly Bundles
◦ Mysterious Shop now offers Mastery Shard Selection Bundle, purchasable with Crystal
X. Balance Adjustments
◦ Gold Suozi Armor:
▪ SPD: 100 → 80
▪ ATK Boost when HP above 50%: 30% → 20%
◦ Lotus Silk Cloudtreaders:
▪ SPD: 150 → 120
▪ CRIT DMG Boost when HP above 50%: 50 → 30
▪ Dodge Boost when HP at or below 50%: 200 → 150
◦ Set Effect Adjustments:
▪ Four-Piece Set Passive: When HP above 50%, CRIT over 100% converts to 2x CRIT DMG → converts to equivalent CRIT DMG
▪ Four-Piece Set Passive: When HP at or below 50%, reduces incoming CRIT and final CRIT DMG by 25% → reduces by 20%
▪ Four-Piece Set Active: When HP above 50%, reduces Hero Skill CD by 30s → reduces by 15s
◦ Winter Edict:
▪ Passive Effect: Enemies in range receive 4% of caster's Max HP as DMG every 2s → 5% of caster's Max HP
▪ Active Skill: Freezes target enemy unit for 1.2s, dealing DMG every 0.3s → Freezes for 1.5s, dealing DMG every 0.25s, with slightly reduced single-hit DMG but slightly increased total DMG
▪ γ Modification: Freeze duration extended by 0.3s → extended by 0.5s
◦ Almas' Carrot: Ice Weapon basic attack or skill-triggered snowballs deal +35% DMG
◦ Arcane Origins Robe: While Arcane Shield is active, restores 25% ATK as HP per sec → 40% ATK as HP
◦ Moonshard - Nightmare:
▪ Base attack interval reduced: 0.6 → 0.4, Stamina Cost reduced
▪ Passive Effect: Additional Poison DMG when awakens from Nightmare: 30% → 50%
◦ Spartan:
▪ Talent Pearl I: During first 5s of Spartan Stance, SPD +300 → SPD +500
▪ Talent Pearl I: Stamina Cost for Spartan Stance reduced by 8 → reduced by 10
▪ Talent Pearl II: During Spartan Stance, DMG from distant enemies is reduced by up to 15% → up to 25%
◦ Witch:
▪ Talent Pearl I: When Cauldron's tracking poison hits a hero, it reduces Max HP by 2.5% per stack, up to 20 stacks → 5% per stack, up to 10 stacks
▪ Talent Pearl II: When Cauldron launches tracking poison, there is a 40% chance to fire 2 times consecutively, and a 20% chance to fire 3 times → 50% chance to fire 2 times, 25% chance to fire 3 times
▪ Talent: Cauldron's firing interval -0.05/0.1/0.15/0.25s → 0.1/0.2/0.3/0.4s
◦ Mage:
▪ Talent Pearl I: Blizzard has a 25% chance to add +1 Freeze stack → 50% chance to add +1 Freeze stack
▪ Talent Pearl II: Blizzard has a 20% chance to freeze enemies for 1s (CD: 2s) → 100% chance to freeze enemies for 1s (CD: 3s)
◦ Paladin:
▪ Talent Pearl I: After casting Divine Protection, grants Ally units +200 SPD → grants +500 SPD
▪ Talent Pearl I: When blocking with Passive Skill, there is a 30% chance to increase SPD → 100% chance to increase SPD
▪ Talent Pearl II: Divine Protection CD -25s → CD -40s
▪ Talent Pearl II: When blocking with Passive Skill, there is a 40% chance to recover 4% of Max HP → 100% chance to recover 5% of Max HP
◦ Mummy:
▪ Talent Pearl II: When using Weapon Skill, summon 1 Scarab → summon 3 Scarabs
◦ Ninja:
▪ Talent Pearl I: Active Skill CD -50%, DMG -40% → CD -60%, DMG -30%
▪ Talent: Active Skill DMG to Shield +5/10/15/25% → 10/20/30/50%
▪ Talent: Active Skill SPD Down Effect +5/10/15/25% → 10/20/30/50%
▪ Talent: Active Skill HP Recovery +0.2/0.4/0.6/1% Max HP → 0.4/0.8/1.2/2% Max HP
◦ Demoness:
▪ Talent Pearl I: Each time Meteor hits a Hero, CD reduced by 7s → CD reduced by 9s
▪ Talent Pearl II: When dealing Fire Weapon DMG, there is a 50% chance to summon a small Meteor, CD 8s → 100% chance to summon a small Meteor, CD 5s
◦ Bombano:
▪ Talent Pearl I: Bomb hits inflict 40% Wound Effect → 60% Wound Effect
▪ Talent Pearl II: When using Weapon Skill, there is a 50% chance to release 1 extra Bomb → 100% chance to release 1 extra Bomb
◦ McCluck:
▪ Talent Pearl I: Bow Weapon ASPD +10% → ASPD +20%
▪ Talent Pearl I: When transforming into Chicken Run, SPD +200 → SPD +500
▪ Talent Pearl II: Bow Weapons have a 50% chance to ignore target's Dodge, +15% DMG → 100% chance
▪ Talent: Bow Weapon ASPD +1/2/3/5% → 2/4/6/10%
◦ Swordsman:
▪ Talent Pearl I: When switching to sword-type Weapons, Weapon CRIT +8, CRIT DMG +20 for 3s → Weapon CRIT +10, CRIT DMG +20 for 5s
◦ Berserker:
▪ Talent Pearl I: When hit by Basic attack or Skill DMG, only lose 50% of total DMG as HP → only lose 60% of total DMG as HP
◦ Wyvern:
▪ Talent Pearl I: When triggering marsh, if no allies are in range, Wyvern additionally restores HP (50% of HP recovered by the marsh) and gains SPD Up for 1.5s → restores HP (25% of HP recovered by the marsh) and gains SPD Up for 1s
▪ Talent: Required move distance to trigger marsh -4/8/12/20% → 3/6/9/15%
◦ Spiky Boy:
▪ Talent Pearl II: Active Skill becomes Passive, but only with 50% of DMG Return → 75% of DMG Return
XI. Some Repairs and Adjustments
◦ Repaired the issue where the Active Skill of [Zeus Mallet] in Yin status could blink to abnormal positions
◦ Repaired the issue where the Yin-Yang status of [Zeus Mallet] would reset after switching Maps
◦ Repaired the issue where the Active Skill DMG of [Lava Fang] did not correctly receive Weapon Skill DMG bonus
◦ Adjusted the setting of [Arcane Origins Robe] consuming revival attempts upon death in the arena. Now, [Arcane Origins Robe] that has already consumed revival attempts outside can trigger the revival effect in the arena, and if revival attempts have not been consumed outside, triggering the revival effect in the arena will not consume external revival attempts
◦ Repaired the issue where the Hero Icon did not change after resurrection in the arena
◦ Repaired the abnormal issue during external resurrection after resurrection in the arena
◦ Optimized some white screen issues
