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I've been improving the graphics across Clomper, pouring love into the lighting and adding animations. The map and periscope together are how you navigate the Clomper.
The map is strategic and for general clomping about, the periscope is for close up work. Until now, the graphics were simply there to test the game features but didn't feal alive.
Map
The map now sinks down into its plinth with an iris closing over the top.

Periscope
The periscope, when switched off, is pushed telescopically into the floor and is eaten by the cowel.

Sumptuous boiler handles
Deliciously round handles. I've never described them like food but now I have, I want to eat some. The animations are simplistic, juicy movement coming next.

About me!
This is a hobby project, I have a 9-5 in enterprise healthcare software and 2 kids along with all the other life stuff. I'm chipping away and happy with my progress. Sadly, I had some migraines at the start of April, so that meant everything took a backseat while I recovered.
Coming next
More animations! When machines break, the only one that has an animation is a boiler. All the other machines need one. After that, more particle effects and some nice fog inside the Clomper.
The support and feedback has continued to be superb, thank you all.
Rob