Horde - Build 0.21 Release Notes
We’re excited to bring you the latest update for Horde! Build 0.21 includes a wide range of fixes, improvements, and new features to enhance your gameplay experience. Here’s what’s new:
General Updates:
Scoring Overhaul: Changed scoring system from Kills to Total Score.
Objective System: Added new objective system for level transitioning (UNRELEASED).
Civilians: Added Civilians to rescue! They now run from players and provide health when rescued.
Turtle Shells Powerup: Added a new powerup to protect players from zombies.
Gameplay Adjustments:
Zombie Run Speed: Adjusted the run speed of zombies.
Zombie Ragdoll: Enabled ragdoll physics for certain zombie types.
Zombie Despawn: Added logic to despawn zombies that spawn on top of each other.
Zombie Adjustments: Adjusted seek weight for tighter turning and re-enabled all avoidance and collision behaviors.
Spawn Adjustments:
Adjusted civilian spawn chance and zombie counts (25 and 50 respectively).
Adjusted spawn speed in Horde mode.
Added random spawn chance for spawners to introduce variety.
Updated zombie spawn locations to prevent spawning outside the level.
Reduced civilian spawn chance.
UI and Audio Enhancements:
HelpMe Text: Added text above civilians to prompt players to save them.
UI Changes:
Hid objectives in the UI for the release.
Changed game over screen text to “Score.”
Audio Tweaks: Added audio adjustments and tweening for music.
Steam Integration: Added Steam friends interface when not using the app, integrated Steam API for overlay, and hid the mouse cursor on controller connection or button press.
Performance and Bug Fixes:
Particle Systems: Adjusted banana and blood particle systems to improve FPS. Reduced particle counts for blood and made general tweaks to particle effects.
FPS Improvements:
Turned off player gravity to enhance FPS.
Increased BFG cooldown to mitigate FPS dips from successive uses.
Collision and Logic Fixes:
Fixed zombies and player helpers getting stuck between buildings.
Added logic to make zombies outside of close range start chasing again.
Fixed null exceptions.
Loot Drops: Added missing loot drops and adjusted global item drop rates with a threshold modifier setting.
HUD Fixes:
Fixed powerup HUD anchor issues similar to scene changer problems.
Added logic and collision area for auto-killing zombies in front of the player.
Additional Improvements:
Camera Shake: Increased camera shake on all weapons.
Shrink Ray Bullet: Adjusted the duration of the shrink ray bullet.
Weapon Fire Rate: Increased fire rate for most weapons.
Despawn Logic: Optimized despawner for bullets.
Thank you for playing Horde! We hope these updates make your experience even better. Keep the feedback coming, and stay tuned for more exciting developments!
Happy gaming!
