In this update we want to address feedback and bug reports that arose during Next Fest, while also giving players a few new tools to play with to make drafting cards more enjoyable as early as Level 1.
- New Features
- 3 new Kingdom cards are draftable at level 1
- Steed - This alternate variant of the Knight allows for quickly jumping over enemy pieces before making a tactical backwards retreat to get just the right fork.
- Paladin - Combine the strengths of both the Knight and the Bishop to control the battlefield. Hop over units and switch from dark squares to light squares for the perfect attack.
- Princess - This cheaper variant of the Queen may not be able to charge forward, but it still packs a punch. Force your opponent to the sides of the board and deliver a decisive checkmate.
- Balance Changes
- Increased placement range of Legion
- Quality of Life
- Improved soundtrack loop
- Pieces can now be dragged to move
- Mouse scroll wheel can now be used to quickly cycle through cards when viewing deck
- Set target framerate to 60 by default
- Added framerate toggle in settings
- All 3 pawns on turn 1 of tutorial are now selectable
- Art
- Replaced thin red outline for overtime highlight
- Lightened board color for clarity
- Darkened black pieces for clarity
- Changed card color to match board
- Added new card backs for each faction
- Changed deck selection decks to show card backs
- UI
- Added highlight for open tab in settings and index
- Added hover text for Power and Reserves
- Made improvements to opponent panel for clarity
- Card pile art now changes based on faction
- Spread out flags in upcoming opponents preview
- Improved Enemy Details section for clarity
- Enemy deck now shows card count
- Change phrasing of "Special Unit" to "Elite Unit"
- Cards disabled in tutorial no longer pulse
- Added new faction icons to index
- Fixed blacksmith's gambit textbox in index
- Added more obvious skip button in tutorial
- Animations
- Improved unit intro shuffle animation
- Made more animations able to be sped up by clicking
- Improved fluidity of enemy discard animation
- Bugs
- Hover text now appears for recently chosen Ruler upgrade
- Fixed bug where card could not be clicked after dragging it
- Fixed bug where Index would reset upon closing game
- Fixed bug where History would not record some games
- Fixed bug where Experience UI would say Max Level one level too early
- Fixed visual bugs related to skipping banner animation
- Fixed bug where pressing ESC would not pause the game
- Fixed bug where Send Data in settings would not be checked even after giving consent for user analytics
- Fixed layering bugs related to check icon
- Fixed bug where optional challenge XP could be gained after certain challenges even if the round was lost
Thank you to everyone who has supported us by playing the demo, we are so excited for Usurper to launch on September 9th!
