We are aware of a major game breaking bug to do with switching levels. We are looking into it, as well as polishing up the game and making performance improvments for our next update. Please bear with us and provide feedback and bug reports in our Discord server!
Additions:
- Added procedural generated with collectables and other smaller items spawning in it.
- Made enemies spawn in the Procedural Generated Level and gave them a working AI.
- Day and night system (After returning from the "expedition" you can to sleep to enter the next day. After returning to the lobby, it will be night).
- You can now bring back items from the "expedition" back to the lobby and sell them.
- Cash system added.
- Scrapyard (Space in the lobby, that allows players to sell the items brought back from an expedition).
- Added loading screens!
- Added Emote system to the game.
- Added ladder inside of lighthouse to access other floors.
- Added more foliage to the lobby.
Changes:
POLISHING CHANGES:
- Changed item sphere into an actual mesh of an item.
