NEW IN THIS UPDATE:
- New Flying Monster: Gas Spore
- 2 new music tracks and their battle variations
- Gradient lighting effect around the player
- Chance for a bloody piece to be hacked off a monster in battle -this is only a visual effect, for now!
- Status effect icons now flash as to be more noticeable
- Low ambient background noise -hopefully this gives the dungeons a bit more atmosphere
- Wall tiles with torches hung on them have a slight lighting effect
- Tweaked the leveling curve to deal with the extra monsters
- Random fluff line will display in the log when interacting with a tombstone
TEMPORARILY REMOVED UNTIL NEXT UPDATE:
- The music track that would play when you entered a room chock full of monsters -I rewrote how the game handles music so this track will be gone for a little while.
Known Bugs:
- when loading a save, the items that are in the room you start in might not be visible, all the rest should be fine though
Finally version 2.2 is here! This also happens to be an anniversary update as ROGUE-FP was released on March 30th last year!
The first flying enemy, the gas spore, is in. The gas spore acts like a floating mine. It will float around the map and if a player unwittingly walks under it it will descend and explode if it touches anything. But if you know its going for you it is possible to kite it into other monsters and have it kill them instead. Or sometimes a couple of them might just bump into each other and explode off in the distance. Such is the life of a gas spore.
Some work got done on the lighting and audio of the dungeon as well. Tiles around the player are lit brighter than tiles farther out. I'd eventually like to have the color of the players light reflect how enchanted your gear is or if certain magic effects are active.
For the next update I plan on working on more monsters, more lighting effects, and more variation in the dungeon generation.
As always please let me know if you run into any bugs.
Thanks and Happy Easter!

