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Patch 1.4.1

Hi all, firstly thank you for playing The Banished Vault. I can genuinely say the reception has exceeded my expectations — I was truly worried the difficulty and style of game would be too offputting, but thankfully not!

This patch is a big amalgamation of things we couldn’t get in for the final release, and a bunch of things that showed up after. I appreciate many people who reported bugs in the forums. Hopefully things stabilize from here, but if more issues come up feel free to post them and we’ll take a look.

That said, myself and the team are going to take a much needed break, so the next patch may not appear for at minimum several weeks, or even a month or longer. Please be patient with this, we’re taking some time to recharge before diving into the proper updates we have planned.

The Changelist

(🌙 = community report)

Balance

  • 🌙Ships finish moving before the Gloom destroys a region

Bugs

  • 🌙Lots of typos fixed
  • 🌙Quick swap combines items
  • 🌙Fixed “Gain extra action on Orbit/Surface Locations” not triggering
  • 🌙Fixed multiple abilities that run on percentage chances always triggering
  • 🌙Fixed multiple variables persisting across journey slots
  • 🌙Fixed Elixir duplication in Vault chapel
  • 🌙Fixed Elixir producer tooltip typo
  • 🌙Fixed incorrect resource usage in Vault shipyard
  • 🌙Fixed disallowing 21:9 aspect ratios
  • Fixed crash when abandoning an Exile under certain conditions
  • Fixed ships being able to move to regions destroyed by the Gloom under certain conditions
  • Fixed sun effect not loading correctly
  • Fixed a soft lock in the tutorials
  • Fixed language issue on grid resource tooltips
  • Fixed font weight issues in the Manual
  • Fixed missing Alloy reference key in Manual
  • Fixed issue with rulebook display in tutorials
  • Fixed Power Generator grid layout
  • Fixed elixir usage in chapel if Exile has elixir modification ability
  • Fixed minor display issue for the intro text
  • Fixed minor issue on Exile hotbar action display
  • Fixed scaling issue for interface when placing a building
  • Fixed minor display issue for the colocated ship buttons

Known Issues

In certain cases, restarting a solar system does not clear a Chronicle entry if you got it in that solar system. A fix for this is ready but for some technical considerations we are waiting to implement it later.

Thank you!

-nic