The Banished Vault

Lunar Division · Bithell Games

Released
Jul 25, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Amberspire will release on May 6th!

    We've been quietly working away on Amberspire for a little while, and it's finally ready to be shared with everyone soon. Amberspire will launch on Steam on May 6th 2026 ! We'll be posting a whole lot of sneak peeks and previews on our socials (@BithellGames on everything) betwee

  2. Developer post

    New Bundle and Creator Keys - Bithell Games' Legacy Celebration

    We've reached the last week of our legacy games celebration, and we're rounding things off with the first title from our Lunar Division label. The Banished Vault is a strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. We're still so hap

  3. Developer post

    Patch 1.6.1

    A couple of small but serious exploits and sources of corrupted save data fixed! Thank you for reporting bugs and playing The Banished Vault. Prevented starting maneuvers while in the location screen, leading to exploits. Fixed multiple causes of corrupted save data while exiting

  4. Developer post

    Androids Content Update

    The Androids update (v1.6) is live! These are robotic Exiles that you can find on abandoned ships in solar systems. Androids do not need Stasis to hibernate, and they have a condition value instead of faith. This has interesting implications for how they handle hazards and how lo

  5. Developer post

    Upcoming Update - v1.6 - Androids

    Hi all, A small quick note from us that the next update has been revealed as Androids. We'll have more details soon, but androids will add robotic Exiles you can find on your journey and add to your crew. The update will go live on November 21st, and like the Salvage update will

  6. Developer post

    Salvage & Achievements

    Hi all, The Salvage & Achievements (v1.5) update is live! We have 41 achievements for you to go hunting for, many of them secret. The Salvage side of the update is a free bit of content we’ve added to the game, which adds derelict ships and debris for you to discover througho

  7. Developer post

    Patch 1.4.2

    Hello all, Patch 1.4.2 is live, with a small handful of big bugs fixed in the area of losing and duplicating Exiles. See the changelist below for details. We are not planning another patch between now and the first of our two content updates, still aiming for October. If some iss

  8. Developer post

    Patch 1.4.1

    Hi all, firstly thank you for playing The Banished Vault. I can genuinely say the reception has exceeded my expectations — I was truly worried the difficulty and style of game would be too offputting, but thankfully not! This patch is a big amalgamation of things we couldn’t get

  9. Developer post

    Out Now!!

    Hi all! The Banished Vault is out now! Get started on your journey across the galaxy. Here's a bunch of links to all the various supporting material we've published in recent weeks: The physical copy of the in-game manual! Get your own copy to flip through in person and appreciat

  10. Developer post

    Featurette Roundup 2

    Hello! We've been publishing more featurette videos this week! They're on Hibernation, Artifacts, Hazards & Dice, Faith, and the Energy Calculator. These pretty much cover the rest of the main systems and mechanics in the game. There will be one more video Monday on the manua

  11. Developer post

    Featurette Roundup 1

    Hello! In case you've missed them, we've been releasing short featurettes on the game daily and will do so up to launch. They'll touch on various aspects of the game from ship navigation, construction, hazards, hibernation and more! You can see the whole playlist here if you like

  12. Developer post

    Release Date Announce & Physical Manual Availability

    Hey all! Great news: the release date for The Banished Vault is officially July 25th , in two weeks! If you haven't wishlisted, definitely do so you are notified when the game launches. Also if you know anyone who might be interested in the game, please pass it along! Additionall

  13. Developer post

    Design Diary 11: Teaching The Game

    This week’s design diary is about an incredibly important feature in the game — its manual. I go into why the game has a manual, both from a design and player point of view. Also — this entry is the last of the scheduled run! I hope you’ve enjoyed it. I will certainly write more

  14. Developer post

    Design Diary 10: Solar System Art Design

    Today’s design diary is the first art focused one, going into the evolution of the art and style of the delta-v/energy maps displaying the solar systems. You can track a lot of the design evolution of the game by looking at how the art and interface change over time. I’ll be doin

  15. Developer post

    Design Diary 09: Designing Upgrades, Research, and Artifacts

    Today’s design diary is more design focused, going into the research/upgrade system of the game, expanding on the aspects that players encounter across solar systems. Some artifacts you’ll find, abandoned in the solar systems. I’ve spent a lot of time in the diaries going into wh

  16. Developer post

    Design Diary 08: Generating Solar Systems with Noise and Decks

    Today’s design diary is a technical deep dive into noise, a specific kind of random number generation. I personally had never used noise, so its implementation was a big transition point in the project. The second part is about decks, a system to produce non-linear results from a

  17. Developer post

    Design Diary 07: Dice

    Today’s design diary goes in detail on dice systems, which are an important feature in the game. In the previous design diary on space horror, I go into why hazards and unpredictability are useful in a game like this. This post goes through the design evolution on the various dic

  18. Developer post

    Design Diary 06: Balanced Complexity

    This blog post describes the design iteration of the pacing and math complexity explored in the Thrust Simulation & Pacing entry. The game’s math evolves and simplifies further, to settle on a nice middle ground that satisfies multiple goals. In The Banished Vault, the player

  19. Developer post

    Original Soundtrack Is Live

    Just a quick little bulletin from us, but the original game for the soundtrack is live on Bandcamp and streaming services. A full album of ambient gothic space horror by nervous_testpilot and Dreamtrak. Get a listen in and let the mood wash over you.

  20. Developer post

    Design Diary 05: Action Systems

    Today’s entry is a catalog of all the action systems implemented in the game, the original one, and two subsequent ones after some internal feedback rounds, leading up to the current one as it is in the game. The rest of the design diary entries here. Time is a funky thing in The