We have fixed some rare bugs and made minor improvements in some areas. These are
- Fixed abnormal fighter behavior when the mothership gets too close to the map border.
- The flying damage points that appear on ships are now more legible as real numbers.
- Improved the target selection algorithm of the defense turrets.
- Fixed an issue with the algorithm for fighter ships to turn to The Father near map borders.
- Improved the fighter pilot reactions and distress calls algorithm in various situations.
- Improved font size and message window visualization to make pilot reactions and distress calls easier to read and less likely to clutter the screen during crowded dogfights.
- Triangle radar signals for missiles.
