Here are the changelists for the last two patches over the weekend and yesterday:
0.70.2
- Fixed the worst moving-around-the-map random crash.
- Fixed some minor dialogue glitches
- Fixed cannibal cooking crash
- Fixed the flophouse beds not working
- Fixed the characters being ragdoll in cages
- Fixed crash when harpooning animals
- Fixed a few more smaller random crashes
0.70.3
- Another possible stability improvement for the random crash, lets find out if it helps or not...
- Also fixed a few regular crashes
- Fixed armour quality resetting on load
- Shopkeeper "welcome" can now be interrupted
- Fixed nest items spawning too much when re-loading
- Fixed flophouse beds even more
- Fixed KO NPCs spotting sneaking characters
- Fixed too many NPCs having negative medic skill
- Fixed no-dialogue police chief
- Slavers wont try to capture animals now
- Fixed hair vanishing after wearing a helmet
- Fixed holes in character mesh when removing armour
- Stopped shopkeepers dropping items when restocking inventory
- Fixed crash when upgrading certain buildings
- Fixed the extra characters problem when importing a game with research
- Fixed the invisible cannibal cages bug
