Update 0.99.26 is out now! This is on the main stable branch.
Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you
0.99.24
- Artifact items quantity assigned to locations is directly proportional to town value rather than random (rewards more consistent) (optional: requires import to see changes)
- AI fix for cases when a base had only one gate and the AI wouldn't go through
- When other factions take over a Holy Nation town they break all the emperor statues
- Fixed the city hero gangs not harassing players
- Fixed EV_I_SEE_ALLY
- Fixed indoor combat stat penalty
- The non-violent food raids go home rather than hang around your food barrels for 4 hours
- Fixed the Mongrel building in Black Scratch
- Fixed loading screen when window resized
- AI fix for guards that dont put the criminals in cages and just hold them while in shopkeeper mode
- Untestable fix for "give up chase" dialog event triggering when people are just fighting and not even chasing
- Road editor handles locked roads
0.99.25
- Fix for raid campaigns repeating their announcement dialog instead of leaving/attacking
- Floating damage numbers now include the cut-stun efficiency damage factor
- TRANSLATION -Searching for text in FCS translation mode selects the line when dialog is opened -Japanese updated
0.99.26
- AI shopping should now work, traders should buy stuff from your shop counters, NPCs will visit your town if it is set to public
- Fix for characters being magically freed from cages after healing
- Walls now twice as tough against smashing
- Rare fix for AI getting stuck when pathing back home to a locked up base
- Stopped captured NPCs disappearing on load when their town is destroyed
- Prisoners who escape from cages will now bash their way out of locked doors instead of getting confused
- TRANSLATIONS -Japanese rolled back due to errors, will update again soon
