Update 0.99.23 is out now! This is on the main stable branch.
Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you
0.99.16
- Fixed up the slaver AI for the reaver HQ, also passing reaver patrols can gather up more slaves from the cages
- Slaves no longer protect allies if in obedient slave mode
- Slaves now get totally balded, because it looks more slavey
- When an ex-slave finally reaches not-slave status, his hair grows back
- Fixed imprisoned characters being set as slaves if they were once a slave before, when they shouldn't be, eg in police cages
- Fixed not being able to loot bodies while crawling
- Fixed bar NPCs not healing themselves when wounded
- Character stats window updates progress when open
0.99.17
- Regenerated entire navmesh, should solve some of the passable obstacles that were being encountered
- A crashfix
0.99.18
- Fixes for the Slave escape AI
- Fixed the western path to Worlds end
- Fixed slavers taking player's prisoners
- Fixed stealth KO on prisoners setting them free
- Fixed stealth KO on prisoners providing massive easy XP harvesting
- Fixed broken navmesh in Tower of abuse, infested lab and far east tech lab
- Fixed a rare random crash in the engine code
- Fix for Hive hut doorways sometimes getting blocked
0.99.19
- Added in some missing armour/clothing crafts
- Tweaked some bounty character's wanted factions
- A general AI fix that might have seen them running off to far away buildings
- Another fix for AI campaigns where they go home without raiding your base first
- Fix to prevent gaining stealth xp from the person you are carrying
- Prevented slavers from beating up obedient player slaves when another player in the same squad was getting beaten
- Fixed a crash when you kidnap a unique NPC and return to their town or something i dunno but i fixed it
0.99.20
- You can now use tools or brute strength to unlock any lock, door, cage or container. Good for treasure hunters, not so good for thieves. Now non-thief characters won't feel forced to learn lockpicking
- Tools are more heavy and expensive than before
- Tools are single use, they break after opening the lock
- Using tools is really slow
- Brute strength only really works with very very strong characters on weak locks (strength needed = 3 x lock hardness)
- travel shops now sell tools
- Severed limbs are now properly bloody
- Fixed hive interiors not showing
- Fixed bandits not looting food from containers
- An AI fix for certain gate/wall configurations
- A fix for AI attacking freed slaves that should be no longer hostile after freeing
- Fixed the corrupted item icons on ATI cards
- Slightly more fishmen
- Slaver cages have better locks, ancient safes have slightly easier ones
- Fix for campaign data that got some values mixed up, resulting in traders being "war leader" for example
- Fixed the blurry item icons
- Tweaked GUI line spacing to try to fix main stats panel on some resolutions
- Fixed put-in-bed order overriding dismantle order if carrying someone
- Added sfx to NPCs buying stuff
0.99.21
- Fix for a suspected crash
0.99.22
- Escaping from an evil faction cage, like cannibals, no longer tags you as an escaped prisoner
- Fixed using strength or tools to break out of prisoner poles
- Fixed tooltips not showing for the "committing crime" and "escaped prisoner" panels
- Fixed name truncation on character portraits for multi-byte characters
- Update to the roads to fix NPCs getting stuck with long-range travel
0.99.23
- Terrain and navmesh updated, probably nothing noticeable, move along
