Developments
Input: New input reconfiguration system for all game systems
Input Delay Recorder: from the settings menu, you can access the input delay recorder, which is now saved in the game settings
Controller Refactoring: the controller has been refactored with a finite state machine structure, is now more stable, and includes new states (some of which are new to the demo).
Damage Overlays: various types of damage now trigger graphical effects that show the damage received, and an SFX is played.
UI: Improved button and window navigation systems in all menus.
Save rebuild system: The collectable indexing system and game progress serialization should now be able to rebuild between successive versions of the app, but previous saves must be deleted from this build onwards in order to use the new system.
Leaderboards: Leaderboards are online and are divided into two types for each level: time and score. They can be viewed by interacting with the signs next to the level portals. Here you can check your local scores and the two leaderboards.
Miscellaneous
Various bug fixes in levels
New SFX
Level Design
Landslide: added impact markers for rolling stones
Swamped: scene optimization and external parts of the level redone
