1) Corruption
New core gameplay feature.
You now have a "Corruption" counter, visible at any time.

- Corrupted enemies and gain +1% HP per Corruption point. (all bosses are corrupted)
- Increases the chance of Corrupted enemies appearing by +1% per Corruption point.
- Increases by 1 for each turn elapsed during combat.
- Increases by 10 after selecting a Corrupted reward. (purple frame - corrupted rewards can be slightly better than what you'd normaly get for that stage)
- Corruption is reduced by 5 for killing a Corrupted Minions, 10 for Corrupted Heroes (including Bosses)

Boss stages now have "Corruption Crystals", each crystal grants a passive bonus to Corrupted enemies of +30% damage resistance.
The resistance bonus is fixed. However, the HP of the crystals is increased by Corruption.
Spawning position is random but always within 3 tiles of the Boss.
If the ground is lava, then they always spawn on the platform (but you can push them into the lava!).

New Relic: Corruption Catalyst: Gain 1 gold per Corruption point at the end of each stage.
I will soon add corrupted hero items that get their stats increased by current corruption level (so at least you can get something possitive if corruption gets too high), and more ways to increase or decrease corruption.
2) New Minion: Killer Bot
Level 3, Mechanical / Flying
- High movement, attack damage and accuracy.
- Low HP and resistance. Medium evasion.
- +50% damage to Heroes
- Immune to most status effects
- Stab (attack, ignores resistance from stability and breaks defense after impact, can only be used against isolated enemies)
- Self Destruct (ability, deals 50 elemental damage to all adjacent units and high stun chance)
More updates coming soon!
