Gamers! This small update was made in about like 4 hours. Still, there are some saucy quick additions to yesterdays big 0.4 update.
What's new:
General:
- If you turn music or sound effects off, it will stay consistent and not randomly turn back on now,
- Coins are no longer displayed in the main menu since it never worked correctly I don't know why I ever made it visible in the menu
Act 2:
- Fixed Mina boss health, enemy health is returned to original values
Act 3:
- Every enemy has new killed by explosion sprites.
- New sprites given to enemies that never had death sprites
- Added a new object, "health dispenser" to hover bike and underground levels to better balance the challenge.
- Many levels have been rebalanced to be slightly easier.
- The water rising level has had its difficulty slightly reduced to make it more fair.
- Music audio glitches have been patched.
- Last hoverbike level has an altered and improved layout
- Level following Armory area has been expanded to have more wind down time.
- Snowfall visual glitches fixed in the smoke level.
- Some Upgrade Room glitches patched.
- Tiny parasites can't be farmed as much past a certain player level with XP adjustments
- Fixed even more ammo shotgun bugs.
Smaller one but the differences here add up for sure especially the difficulty balance.
SONG OF THE PATCH:
See you May 30th Heck yeah
Love, Kevin
