Hi, travelers!
I have been working full-on the new highly requested feature that I can't wait to share with you: Companions. It's a complex mechanic, ensuring it integrates smoothly with the game's complexity. In the meantime, here are some important fixes I’ve been working on. I’m really happy about the performance improvements on planets with a lot of content.

Features:
- Can now concatenate dashes with a window of 0.2 seconds.
- Coop player can now interact with objects.
- Saving now uses JSON format for easier modding.
- Increased player bullet speed (based on feedback).
- Added new metal as an inventory item.
Art:
- Improved bug shading.
- Electricity minigame bullet has a subtle effect.
- Added new clouds.
- New palm tree added.
- Improved the shape of the hoverbike lantern
- Removed tree shadows when aboard the ship on planet (Veetus)
- Changed firefly lighting effects
Fixes:
- Removed extra flash when dashing.
- Stopped infinite skeleton loot.
- Coop player can now play in caves and space stations.
- Walls in cities are now avoided by NPCs.
- Steam Deck D-pad can now be used to navigate the UI.
- Pacified planets are now independent of the galaxy.
- Removed small props spawning inside mini cities.
- Items were being sold twice.
- Drastically improved performance on planets by deactivating faraway objects.
- Adjusted resolution for playing on Steam Deck
- Randomized dash and walking on water sounds
- Player no longer bounces when dashing into walls
https://youtu.be/BZvGJ1zYHgM
Stay safe,
Jorge
